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  • GameOverController.cs 648 B
    using System;
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.SceneManagement;
    using UnityEngine.UI;
    
    public class GameOverController : MonoBehaviour{
        [SerializeField] private Text ScoreText;
        [SerializeField] private Text HighScoreText;
        [SerializeField] private ScoreData scoreData;
    
        private void Start(){
            ScoreText.text = "Score: " + scoreData.CurrentScore;
            HighScoreText.text = "High Score: " + scoreData.HighScore;
        }
    
        public void Restart(){
            SceneManager.LoadScene(1);
        }
    
        public void BackToMenu(){
            SceneManager.LoadScene(0);
        }
    }