using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameOverController : MonoBehaviour{ [SerializeField] private Text ScoreText; [SerializeField] private Text HighScoreText; [SerializeField] private ScoreData scoreData; private void Start(){ ScoreText.text = "Score: " + scoreData.CurrentScore; HighScoreText.text = "High Score: " + scoreData.HighScore; } public void Restart(){ SceneManager.LoadScene(1); } public void BackToMenu(){ SceneManager.LoadScene(0); } }