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2d game
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KosmX
2d game
Commits
ec60a1a8
Commit
ec60a1a8
authored
May 13, 2021
by
KosmX
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#pragma once
and inline
parent
ac1023b5
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WeaponTextures.h
+12
-10
12 additions, 10 deletions
WeaponTextures.h
with
12 additions
and
10 deletions
WeaponTextures.h
+
12
−
10
View file @
ec60a1a8
#pragma once
#include
"SimpleSprite.h"
namespace
weapons
{
namespace
textures
{
render
::
SimpleSprite
sword1
(
"Items/LongWep.png"
,
{
0
,
16
});
render
::
SimpleSprite
sword2
(
"Items/LongWep.png"
,
{
32
,
16
});
render
::
SimpleSprite
spear
(
"Items/LongWep.png"
,
{
0
,
32
});
render
::
SimpleSprite
scythe
(
"Items/LongWep.png"
,
{
16
*
3
,
16
*
4
});
render
::
SimpleSprite
shovel
(
"Items/LongWep.png"
,
{
16
*
4
,
16
*
4
});
//spoon
render
::
SimpleSprite
pickaxe
(
"Items/ShortWep.png"
,
{
16
*
2
,
16
*
3
});
render
::
SimpleSprite
bow
(
"Items/Ammo.png"
,
{
0
,
16
});
render
::
SimpleSprite
crystalBow
(
"Items/Ammo.png"
,
{
48
,
16
});
render
::
SimpleSprite
rifle
(
"Items/Ammo.png"
,
{
16
,
64
});
render
::
SimpleSprite
photoMachine
(
"Items/Light.png"
,
{
16
*
6
,
0
});
//flash
inline
render
::
SimpleSprite
sword1
(
"Items/LongWep.png"
,
{
0
,
16
});
inline
render
::
SimpleSprite
sword2
(
"Items/LongWep.png"
,
{
32
,
16
});
inline
render
::
SimpleSprite
spear
(
"Items/LongWep.png"
,
{
0
,
32
});
inline
render
::
SimpleSprite
scythe
(
"Items/LongWep.png"
,
{
16
*
3
,
16
*
4
});
inline
render
::
SimpleSprite
shovel
(
"Items/LongWep.png"
,
{
16
*
4
,
16
*
4
});
//spoon
inline
render
::
SimpleSprite
pickaxe
(
"Items/ShortWep.png"
,
{
16
*
2
,
16
*
3
});
inline
render
::
SimpleSprite
bow
(
"Items/Ammo.png"
,
{
0
,
16
});
inline
render
::
SimpleSprite
crystalBow
(
"Items/Ammo.png"
,
{
48
,
16
});
inline
render
::
SimpleSprite
rifle
(
"Items/Ammo.png"
,
{
16
,
64
});
inline
render
::
SimpleSprite
photoMachine
(
"Items/Light.png"
,
{
16
*
6
,
0
});
//flash
}
}
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