diff --git a/WeaponTextures.h b/WeaponTextures.h index cc62346442d93ac0b393aff96254f3df1e5e0735..b0f8c3bb88da41e676ed8b78d60ea78e4778ab35 100644 --- a/WeaponTextures.h +++ b/WeaponTextures.h @@ -1,18 +1,20 @@ +#pragma once + #include "SimpleSprite.h" namespace weapons { namespace textures { - render::SimpleSprite sword1("Items/LongWep.png", { 0, 16 }); - render::SimpleSprite sword2("Items/LongWep.png", { 32, 16 }); - render::SimpleSprite spear("Items/LongWep.png", { 0, 32 }); - render::SimpleSprite scythe("Items/LongWep.png", { 16 * 3, 16 * 4 }); - render::SimpleSprite shovel("Items/LongWep.png", { 16 * 4, 16 * 4 }); //spoon - render::SimpleSprite pickaxe("Items/ShortWep.png", { 16 * 2, 16 * 3 }); - render::SimpleSprite bow("Items/Ammo.png", { 0, 16 }); - render::SimpleSprite crystalBow("Items/Ammo.png", { 48, 16 }); - render::SimpleSprite rifle("Items/Ammo.png", { 16, 64 }); - render::SimpleSprite photoMachine("Items/Light.png", { 16 * 6, 0 });//flash + inline render::SimpleSprite sword1("Items/LongWep.png", { 0, 16 }); + inline render::SimpleSprite sword2("Items/LongWep.png", { 32, 16 }); + inline render::SimpleSprite spear("Items/LongWep.png", { 0, 32 }); + inline render::SimpleSprite scythe("Items/LongWep.png", { 16 * 3, 16 * 4 }); + inline render::SimpleSprite shovel("Items/LongWep.png", { 16 * 4, 16 * 4 }); //spoon + inline render::SimpleSprite pickaxe("Items/ShortWep.png", { 16 * 2, 16 * 3 }); + inline render::SimpleSprite bow("Items/Ammo.png", { 0, 16 }); + inline render::SimpleSprite crystalBow("Items/Ammo.png", { 48, 16 }); + inline render::SimpleSprite rifle("Items/Ammo.png", { 16, 64 }); + inline render::SimpleSprite photoMachine("Items/Light.png", { 16 * 6, 0 });//flash } }