diff --git a/WeaponTextures.h b/WeaponTextures.h
index cc62346442d93ac0b393aff96254f3df1e5e0735..b0f8c3bb88da41e676ed8b78d60ea78e4778ab35 100644
--- a/WeaponTextures.h
+++ b/WeaponTextures.h
@@ -1,18 +1,20 @@
+#pragma once
+
 #include "SimpleSprite.h"
 
 namespace weapons
 {
 	namespace textures
 	{
-		render::SimpleSprite sword1("Items/LongWep.png", { 0, 16 });
-		render::SimpleSprite sword2("Items/LongWep.png", { 32, 16 });
-		render::SimpleSprite spear("Items/LongWep.png", { 0, 32 });
-		render::SimpleSprite scythe("Items/LongWep.png", { 16 * 3, 16 * 4 });
-		render::SimpleSprite shovel("Items/LongWep.png", { 16 * 4, 16 * 4 }); //spoon
-		render::SimpleSprite pickaxe("Items/ShortWep.png", { 16 * 2, 16 * 3 });
-		render::SimpleSprite bow("Items/Ammo.png", { 0, 16 });
-		render::SimpleSprite crystalBow("Items/Ammo.png", { 48, 16 });
-		render::SimpleSprite rifle("Items/Ammo.png", { 16, 64 });
-		render::SimpleSprite photoMachine("Items/Light.png", { 16 * 6, 0 });//flash
+		inline render::SimpleSprite sword1("Items/LongWep.png", { 0, 16 });
+		inline render::SimpleSprite sword2("Items/LongWep.png", { 32, 16 });
+		inline render::SimpleSprite spear("Items/LongWep.png", { 0, 32 });
+		inline render::SimpleSprite scythe("Items/LongWep.png", { 16 * 3, 16 * 4 });
+		inline render::SimpleSprite shovel("Items/LongWep.png", { 16 * 4, 16 * 4 }); //spoon
+		inline render::SimpleSprite pickaxe("Items/ShortWep.png", { 16 * 2, 16 * 3 });
+		inline render::SimpleSprite bow("Items/Ammo.png", { 0, 16 });
+		inline render::SimpleSprite crystalBow("Items/Ammo.png", { 48, 16 });
+		inline render::SimpleSprite rifle("Items/Ammo.png", { 16, 64 });
+		inline render::SimpleSprite photoMachine("Items/Light.png", { 16 * 6, 0 });//flash
 	}
 }