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highscore.h 1.61 KiB
/* Copyright (C) 2013 Barnabás Czémán <trabarni@gmail.com>
This file is part of Minesweeper2D.
Minesweeper2D is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Minesweeper2D is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Minesweeper2D. If not, see <http://www.gnu.org/licenses/>.*/
#ifndef HIGHSCORE_H_INCLUDED
#define HIGHSCORE_H_INCLUDED
#include <SDL.h>
#include <SDL_ttf.h>
#include "game.h"
/** Ez egy erdményt leíró struktúra.
*
*
* \struct Result
*
*/
typedef struct Result{
char nick[20];/**< becenév *//*Nem lehet 19 karakternél hosszabb nick és szőkőzőket se lehet használni*/
int time;/**< idő eredmény */
float score;/**< pontszám */
}Result;
/** Ez a dícsőség tábla binárisfáját leíró struktúra.
*
* \struct HighScore
*
*/
typedef struct HighScore{
Result result;/**< a binárisfa aktuális eleméhez tartozó eredmény */
struct HighScore *left,/**< a binárisfa jobb oldala */
*right;/**< a binárisfa bal oldala */
}HighScore;
void drawHighscore(SDL_Surface* screen,TTF_Font* font,SDL_Surface*bg,SDL_Surface* btnBg);
void addToHighscore(Uint16* nick,Game const* game);
#endif