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Commit da530a3f authored by czbalint's avatar czbalint
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Player animacio kesz

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1 merge request!35Spritok alkalmazasa uni 40
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...@@ -15,11 +15,13 @@ public class Player : MonoBehaviour { ...@@ -15,11 +15,13 @@ public class Player : MonoBehaviour {
public float offset = 3; public float offset = 3;
// Reszeg allapotban adott idore ennyi x iranyu sebesseget kap // Reszeg allapotban adott idore ennyi x iranyu sebesseget kap
public float drunk_speed_modifier = 0; public float drunk_speed_modifier = 0;
public Animator myAnimator;
void Start() { void Start() {
// Megmondjuk, hogy azt az rb-t akarjuk hasznalni, ami azon a gameobjecten van, mint ez a script // Megmondjuk, hogy azt az rb-t akarjuk hasznalni, ami azon a gameobjecten van, mint ez a script
Rb = gameObject.GetComponent<Rigidbody2D>(); Rb = gameObject.GetComponent<Rigidbody2D>();
PlayerJump = GetComponentInChildren<PlayerJump>(); PlayerJump = GetComponentInChildren<PlayerJump>();
myAnimator = GetComponent<Animator>();
} }
// Hozzaadjuk az accelerometer mereseit (by: Balázs) // Hozzaadjuk az accelerometer mereseit (by: Balázs)
......
...@@ -37,6 +37,7 @@ public class PlayerJump : MonoBehaviour { ...@@ -37,6 +37,7 @@ public class PlayerJump : MonoBehaviour {
UpdateStatusEffects(); UpdateStatusEffects();
// Fix osszeg jutalom minden ugrasert // Fix osszeg jutalom minden ugrasert
player.GetComponent<PlayerCurrencySystem>().ManageBalance(); // default parameter a jutalom player.GetComponent<PlayerCurrencySystem>().ManageBalance(); // default parameter a jutalom
player.myAnimator.Play("Jump");
} }
private void UpdateStatusEffects() { private void UpdateStatusEffects() {
......
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