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rounded_square.scad

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  • DungeonGenerator.h 255 B
    #pragma once
    #include <memory>
    
    namespace entities {
    	class PlayerEntity;
    }
    
    class GameClient;
    
    /**
     * Generate random dungeons...
     */
    class DungeonGenerator
    {
    public:
    	virtual std::shared_ptr<entities::PlayerEntity> generate(GameClient& client) = 0;
    };