Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
V
vm
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
GitLab community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
farkasmate
vm
Repository
8d2ab461788d74e0ca97f67623fe4a673f2ec18b
Select Git revision
Selected
8d2ab461788d74e0ca97f67623fe4a673f2ec18b
Branches
2
master
default
protected
compose
3 results
vm
vm
Find file
Code
Clone with SSH
Clone with HTTPS
Open in your IDE
Visual Studio Code (SSH)
Visual Studio Code (HTTPS)
IntelliJ IDEA (SSH)
IntelliJ IDEA (HTTPS)
Download source code
zip
tar.gz
tar.bz2
tar
Download
Download source code
zip
tar.gz
tar.bz2
tar
Code
Clone with SSH
Clone with HTTPS
Actions
Compare
Name
Last commit
Last update
DawnLike
x64/Release
.gitignore
2d-game.aps
2d-game.rc
2d-game.sln
2d-game.vcxproj
2d-game.vcxproj.filters
2d-game.vcxproj.user
2d-game1.rc
AbstractTexture.cpp
CharacterEntity.cpp
CharacterEntity.h
CharacterTexture.cpp
CharacterTexture.h
ClassDiagram.cd
DummyEntity.cpp
DummyEntity.h
DungeonGenerator.cpp
DungeonGenerator.h
DynamicArray.hpp
Entity.cpp
Entity.h
EntityCollection.hpp
GameException.cpp
GameException.h
ITexture.h
LazySprite.cpp
LazySprite.h
LivingEntity.cpp
LivingEntity.h
MeleeWeapon.cpp
MeleeWeapon.h
PlayerEntity.cpp
PlayerEntity.h
README.md
RenderException.cpp
RenderException.h
ResourceManager.cpp
ResourceManager.h
SimpleSprite.cpp
SimpleSprite.h
TestGenerator.cpp
TestGenerator.h
Text.md
TypicalMeleeWeapon.cpp
TypicalMeleeWeapon.h
WallEntity.cpp
WallEntity.h
WallTexture.cpp
WallTexture.h
Weapon.cpp
Weapon.h
WeaponTextures.cpp
WeaponTextures.h
game.cpp
interfaces.h
mainGame.cpp
mainGame.h
olc.h
olcPGEX_TransformedView.h
olcPixelGameEngine.h
resource.h
resource1.h
README.md
:D
It's not a bug. It's an undocumented feature