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- Downloads
Use dynamic cast instead of stupid static cast
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- 2d-game.vcxproj 7 additions, 1 deletion2d-game.vcxproj
- 2d-game.vcxproj.filters 26 additions, 11 deletions2d-game.vcxproj.filters
- 2d-game1.rc 60 additions, 0 deletions2d-game1.rc
- CharacterEntity.cpp 14 additions, 0 deletionsCharacterEntity.cpp
- CharacterEntity.h 24 additions, 0 deletionsCharacterEntity.h
- CharacterTexture.cpp 2 additions, 2 deletionsCharacterTexture.cpp
- DummyEntity.cpp 7 additions, 0 deletionsDummyEntity.cpp
- DummyEntity.h 16 additions, 0 deletionsDummyEntity.h
- Entity.h 3 additions, 8 deletionsEntity.h
- LivingEntity.cpp 0 additions, 5 deletionsLivingEntity.cpp
- LivingEntity.h 0 additions, 2 deletionsLivingEntity.h
- MeleeWeapon.cpp 3 additions, 3 deletionsMeleeWeapon.cpp
- MeleeWeapon.h 3 additions, 3 deletionsMeleeWeapon.h
- PlayerEntity.cpp 18 additions, 7 deletionsPlayerEntity.cpp
- PlayerEntity.h 3 additions, 4 deletionsPlayerEntity.h
- WallEntity.cpp 2 additions, 2 deletionsWallEntity.cpp
- WallEntity.h 0 additions, 4 deletionsWallEntity.h
- WallTexture.cpp 2 additions, 2 deletionsWallTexture.cpp
- Weapon.h 1 addition, 1 deletionWeapon.h
- mainGame.cpp 5 additions, 0 deletionsmainGame.cpp
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