Skip to content
Snippets Groups Projects
Select Git revision
  • af81db057b013777462fa269550f70eaabe0039c
  • master default protected
  • setting
3 results

game.h

Blame
  • game.h 1.40 KiB
    /* Copyright (C) 2013 Barnabás Czémán <trabarni@gmail.com>
        This file is part of Minesweeper2D.
    
        Minesweeper2D is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        Minesweeper2D is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with Minesweeper2D.  If not, see <http://www.gnu.org/licenses/>.*/
    #ifndef GAME_H_INCLUDED
    #define GAME_H_INCLUDED
    
    #include <SDL.h>
    #include <SDL_ttf.h>
    #include "table.h"
    /** Ez egy játékot leíró struktura.
     *
     * \struct Game
     *
     */
    
    typedef struct Game/*Játék típus*/
    {
        int width;/**<Tábla szélesége*/
        int height;/**<Tábla magasága*/
        int mines;/**<Aknák száma*/
        int time;/**<Eltelt másodperc*/
        Table table;/**<Játék tábla*/
    } Game;
    
    SubMenu drawGameSetting(Game*,SDL_Surface*,TTF_Font*,TTF_Font*,SDL_Surface*,SDL_Surface*,SDL_Surface*);
    void drawGame(Game*,SDL_Surface*,TTF_Font*,TTF_Font*,SDL_Surface*,SDL_Surface*);
    void saveGame(Game const*);
    void loadGame(Game*,SDL_Surface*,TTF_Font*);
    
    #endif