#ifndef ANIMATION_H #define ANIMATION_H #include <QFile> #include <QString> #include <vector> #include "mxframe.h" #include "spiframe.h" #include <tuple> class Animation { private: std::vector<MxFrame> frames; uint32_t frameId = 0; public: Animation(); void openFile(const QString filepath); MxFrame nextFrame(); bool eof(); }; #endif // ANIMATION_H