From 097b4c2acf0f03d03cdfc34892ddca36c96dfd11 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mikl=C3=B3s=20T=C3=B3th?= <tothmiklostibor@gmail.com> Date: Thu, 15 Apr 2021 00:32:31 +0200 Subject: [PATCH] cool looks --- Skeleton.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/Skeleton.cpp b/Skeleton.cpp index 1f9413c..1e496a6 100644 --- a/Skeleton.cpp +++ b/Skeleton.cpp @@ -185,13 +185,12 @@ class Scene { vec3 La; public: void build() { - vec3 eye = vec3(10, 0, 20), vup = vec3(0, 1, 0), lookat = vec3(0, 0, 0); + vec3 eye = vec3( .9, 0, .9), vup = vec3(0, 1, 0), lookat = vec3(0, 0, 0); float fov = 45 * M_PI / 180; camera.set(eye, lookat, vup, fov); La = vec3(0.4f, 0.4f, 0.4f); - vec3 lightPosition(1, 1, 1), Le(2, 2, 2); - lightPosition = objPoints[0]; + vec3 lightPosition(.5, .5, 0), Le(2, 2, 2); lights.push_back(new Light(lightPosition, Le)); vec3 kd(0.3f, 0.2f, 0.1f), ks(2, 2, 2); @@ -237,7 +236,7 @@ public: Hit hit = object->intersect(ray); if (hit.t > 0) if(hit.t < length(hit.position - ray.start)) - return true; + return true; } return false; } -- GitLab