diff --git a/Assets/Scripts/BackgroundInstance.cs b/Assets/Scripts/BackgroundInstance.cs
deleted file mode 100644
index 875f7063fe57e94b7cf8b5441791a8e3a9cf5dfb..0000000000000000000000000000000000000000
--- a/Assets/Scripts/BackgroundInstance.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-[RequireComponent(typeof(BoxCollider2D))]
-
-public class BackgroundInstance : MonoBehaviour
-{
-    // Start is called before the first frame update
-    public BackgroundRoller roller;
-    bool flaggedForDelete = false;
-
-    private void OnTriggerExit2D(Collider2D collision)
-    {
-
-        if (collision.gameObject.CompareTag("MainCamera"))
-        {
-            Debug.Log("whoosh");
-
-            if(!flaggedForDelete)
-            {
-                flaggedForDelete = true;
-                StartCoroutine(DestroyCountdown());
-            }
-            
-
-        }
-    }
-    private void OnTriggerEnter2D(Collider2D collision)
-    {
-        if(collision.gameObject.CompareTag("MainCamera"))
-        {
-            Debug.Log("meow");
-            roller.SetCurrentBgInstance(this.gameObject);
-            flaggedForDelete = false;
-        }
-    }
-
-    private IEnumerator DestroyCountdown()
-    {
-        yield return new WaitForSeconds(10);
-        if(flaggedForDelete && gameObject!=null)
-        {
-            Debug.Log("Oh no we're doomed");
-            Destroy(gameObject);
-
-        }
-    }
-}
diff --git a/Assets/Scripts/BackgroundInstance.cs.meta b/Assets/Scripts/BackgroundInstance.cs.meta
deleted file mode 100644
index 3136b39253635ff367de672da8184d8c56b6e1c2..0000000000000000000000000000000000000000
--- a/Assets/Scripts/BackgroundInstance.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 677803316bfc6c0408bf86ba89f7cdf1
-MonoImporter:
-  externalObjects: {}
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-  userData: 
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diff --git a/Assets/Scripts/BackgroundRoller.cs b/Assets/Scripts/BackgroundRoller.cs
deleted file mode 100644
index dfbb816a7407f45484ddbf2d474cd7ea5ea41f6d..0000000000000000000000000000000000000000
--- a/Assets/Scripts/BackgroundRoller.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class BackgroundRoller : MonoBehaviour
-{
-    //rolls with constant speed now, could be adjusted to the movement speed of the platforms or the offset of the player
-
-
-
-    private Camera camera;
-    public List<Sprite> bgSprites;
-    private int currentSprite = 0;
-    public GameObject currentBackgroundInstance;
-    public GameObject upcomingBackgroundInstance;
-    private BoxCollider2D bgCollider;
-
-    public GameObject backgroundInstancePrefab;
-
-
-    void Start()
-    {
-        camera = Camera.main;
-        bgCollider = currentBackgroundInstance.GetComponent<BoxCollider2D>();
-        settUpBackgroundInstance(currentBackgroundInstance);
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-        Debug.Log("current spire" + currentSprite);
-
-        if (currentSprite >= bgSprites.Count - 1)
-        {
-            currentSprite = -1; //never do this at home kids
-        }
-
-        //if there are sprites left & we are over half the height, we instantiate another sprite at the top
-        if (currentSprite < bgSprites.Count - 1 &&
-            camera.transform.position.y > currentBackgroundInstance.transform.position.y + bgCollider.size.y / 2 - camera.orthographicSize &&
-            upcomingBackgroundInstance == null)
-        {
-            upcomingBackgroundInstance = Instantiate(backgroundInstancePrefab);
-            settUpBackgroundInstance(upcomingBackgroundInstance);
-            upcomingBackgroundInstance.transform.position = new Vector3(0, currentBackgroundInstance.transform.position.y + bgCollider.size.y * currentBackgroundInstance.transform.localScale.y, 0.1f);
-
-        }
-
-
-    }
-
-    public void SetCurrentBgInstance(GameObject bg)
-    {
-        currentBackgroundInstance = bg.gameObject;
-        upcomingBackgroundInstance = null;
-        bgCollider = bg.GetComponent<BoxCollider2D>();
-
-    }
-
-    public void settUpBackgroundInstance(GameObject upcomingBackgroundInstance)
-    {
-        //https://answers.unity.com/questions/890148/scale-and-place-gameobject-as-a-background-of-the.html
-        //source
-        upcomingBackgroundInstance.transform.localScale = new Vector2((Camera.main.orthographicSize * 2 * Screen.width * 0.28f) / Screen.height, Camera.main.orthographicSize * 2 * 0.28f);
-        upcomingBackgroundInstance.transform.SetParent(transform);
-        upcomingBackgroundInstance.GetComponent<SpriteRenderer>().sprite = bgSprites[currentSprite];
-        upcomingBackgroundInstance.GetComponent<BackgroundInstance>().roller = this;
-        currentSprite++;
-    }
-}
diff --git a/Assets/Scripts/BackgroundRoller.cs.meta b/Assets/Scripts/BackgroundRoller.cs.meta
deleted file mode 100644
index 1f4421da22b844c9d3980efb763960ee5fb59433..0000000000000000000000000000000000000000
--- a/Assets/Scripts/BackgroundRoller.cs.meta
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@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Bosses/EnemySpawnController.cs.meta b/Assets/Scripts/Bosses/EnemySpawnController.cs.meta
index 391dbc276e973ec6b1911851ce3d19416ccd0e5a..64e5ae5a4f213bfc23df1483ab392dff915a952c 100644
--- a/Assets/Scripts/Bosses/EnemySpawnController.cs.meta
+++ b/Assets/Scripts/Bosses/EnemySpawnController.cs.meta
@@ -1,5 +1,5 @@
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-guid: 76e401c1083713d4891fdd07806c39d8
+guid: b3bf1c4775b94fc4bafc2c39dd8ec24a
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   serializedVersion: 2
diff --git a/Assets/Scripts/Camera/BackgroundInstance.cs.meta b/Assets/Scripts/Camera/BackgroundInstance.cs.meta
index 3136b39253635ff367de672da8184d8c56b6e1c2..0f8fc12ca58496274c9cf200cf9b8a7959809802 100644
--- a/Assets/Scripts/Camera/BackgroundInstance.cs.meta
+++ b/Assets/Scripts/Camera/BackgroundInstance.cs.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 677803316bfc6c0408bf86ba89f7cdf1
+guid: 69326e03a47a3bb44ab517fc461d7e29
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   serializedVersion: 2
diff --git a/Assets/Scripts/Camera/BackgroundRoller.cs.meta b/Assets/Scripts/Camera/BackgroundRoller.cs.meta
index 1f4421da22b844c9d3980efb763960ee5fb59433..c0d43cd7bb5996f2ce6b2ac81f21f79c5d38b9ee 100644
--- a/Assets/Scripts/Camera/BackgroundRoller.cs.meta
+++ b/Assets/Scripts/Camera/BackgroundRoller.cs.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/Scripts/Camera/CameraController.cs.meta b/Assets/Scripts/Camera/CameraController.cs.meta
index df555f8fe31962c2fee43cd1ef6168466064ffe2..4ded15abb96a9b3868ef6a69e5a76a0d752951a6 100644
--- a/Assets/Scripts/Camera/CameraController.cs.meta
+++ b/Assets/Scripts/Camera/CameraController.cs.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/Scripts/Camera/FellOffController.cs.meta b/Assets/Scripts/Camera/FellOffController.cs.meta
index d1eba2a4069c9707252de526d3b3765eb83afd7c..7399342e56d163d6a3a526435be9128b128515a8 100644
--- a/Assets/Scripts/Camera/FellOffController.cs.meta
+++ b/Assets/Scripts/Camera/FellOffController.cs.meta
@@ -1,5 +1,5 @@
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+guid: 20ba6e5a58c196f46bd2730c6533e92f
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   serializedVersion: 2
diff --git a/Assets/Scripts/Player/Main_camera.cs b/Assets/Scripts/Camera/Main_camera.cs
similarity index 100%
rename from Assets/Scripts/Player/Main_camera.cs
rename to Assets/Scripts/Camera/Main_camera.cs
diff --git a/Assets/Scripts/Player/Main_camera.cs.meta b/Assets/Scripts/Camera/Main_camera.cs.meta
similarity index 100%
rename from Assets/Scripts/Player/Main_camera.cs.meta
rename to Assets/Scripts/Camera/Main_camera.cs.meta
diff --git a/Assets/Scripts/CameraController.cs b/Assets/Scripts/CameraController.cs
deleted file mode 100644
index 1a417067c650b8292d26295dce703c5857f85e92..0000000000000000000000000000000000000000
--- a/Assets/Scripts/CameraController.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-[RequireComponent(typeof(BoxCollider2D))]
-public class CameraController : MonoBehaviour
-{
-    //this script literally just sets the camera collider size to the size of the viewport
-    //put here any new camera functionality
-    public Transform playerTransform;
-    private Transform cameraTransform;
-    private int cameraSpeed;
-    public Vector3 velocity = Vector3.zero;
-    public float smoothTime = 0.2f;
-    void Start()
-    {
-        GetComponent<BoxCollider2D>().size = new Vector2(Camera.main.orthographicSize * Camera.main.aspect * 2, Camera.main.orthographicSize*2); //width, height
-        cameraTransform = Camera.main.transform;
-    }
-
-    private void FixedUpdate()
-    {
-        if(playerTransform.position.y-cameraTransform.position.y>0.01)//if the player is higher than the middle of the camera
-        {
-            Vector3 targetPosition = new Vector3(cameraTransform.position.x, playerTransform.position.y, cameraTransform.position.z);
-            cameraTransform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref velocity, smoothTime);
-        }
-    }
-
-}
diff --git a/Assets/Scripts/CameraController.cs.meta b/Assets/Scripts/CameraController.cs.meta
deleted file mode 100644
index df555f8fe31962c2fee43cd1ef6168466064ffe2..0000000000000000000000000000000000000000
--- a/Assets/Scripts/CameraController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/EnemySpawnController.cs b/Assets/Scripts/EnemySpawnController.cs
deleted file mode 100644
index 53e435d2c593ea020f4ed0afa41044085b3cc098..0000000000000000000000000000000000000000
--- a/Assets/Scripts/EnemySpawnController.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using UnityEngine;
-using UnityEngine.Serialization;
-using Random = System.Random;
-
-public class EnemySpawnController : MonoBehaviour{
-    private Main_camera _cameraScript;
-    private Player _player;
-    private Vector3 _newPos;
-
-    [FormerlySerializedAs("OwlPrefab")] [SerializeField] private GameObject owlPrefab;
-    [FormerlySerializedAs("EnemySpawningOffset")] [SerializeField] private double enemySpawningOffset;
-    [SerializeField] private float ySpawningOffset;
-    
-    private static readonly Random Random = new Random();
-    private void Start(){
-        _cameraScript = GameManager.Instance.MainCamera.GetComponent<Main_camera>();
-        _player = GameManager.Instance.Player;
-        _cameraScript.CameraMoved += CameraMove;
-        _newPos = _player.transform.position;
-        enemySpawningOffset = _cameraScript.ColliderSize.y * enemySpawningOffset;
-    }
-
-    private void CameraMove(){
-        var position = _player.transform.position;
-        var tmpPos = new Vector3(position.x, position.y + _cameraScript.ColliderSize.y * 2, position.z);
-        if (tmpPos.y - _newPos.y > enemySpawningOffset){
-            _newPos = tmpPos;
-            var tmpRoute1 = new Vector3(-GameManager.Instance.x_offset, (float) (_newPos.y + GetRandomNumber(-ySpawningOffset, ySpawningOffset)), _newPos.z);
-            var tmpRoute2 = new Vector3(GameManager.Instance.x_offset, (float) (_newPos.y + GetRandomNumber(-ySpawningOffset, ySpawningOffset)), _newPos.z);
-            var newEnemy = Instantiate(owlPrefab, _newPos, Quaternion.identity);
-            newEnemy.GetComponent<Owl>().AddWayponts(new []{tmpRoute1, tmpRoute2});
-        }
-    }
-    
-    private static double GetRandomNumber(double minValue, double maxValue)
-    { 
-        var next = Random.NextDouble();
-        var output = minValue + (next * (maxValue - minValue));
-        print(output);
-        return output;
-    }
-}
diff --git a/Assets/Scripts/EnemySpawnController.cs.meta b/Assets/Scripts/EnemySpawnController.cs.meta
deleted file mode 100644
index 391dbc276e973ec6b1911851ce3d19416ccd0e5a..0000000000000000000000000000000000000000
--- a/Assets/Scripts/EnemySpawnController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/FellOffController.cs b/Assets/Scripts/FellOffController.cs
deleted file mode 100644
index 2820e50053add147695f33c8e4f35bcb5c9c7156..0000000000000000000000000000000000000000
--- a/Assets/Scripts/FellOffController.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class FellOffController : MonoBehaviour {
-    private Transform mainCameraTransform;
-    private Collider2D mainCameraCollider2D;
-    private Collider2D myCollider;
-    private bool falled = false;
-
-    // Start is called before the first frame update
-    void Start() {
-        mainCameraTransform = GameManager.Instance.MainCamera.transform;
-        mainCameraCollider2D = GameManager.Instance.MainCamera.GetComponent<Collider2D>();
-        myCollider = GetComponent<Collider2D>();
-
-        GetComponent<BoxCollider2D>().size = new Vector2(Camera.main.orthographicSize * Camera.main.aspect * 4, 1);
-        Vector2 nPos = mainCameraTransform.position;
-        nPos.y -= (mainCameraCollider2D.bounds.size.y / 2 + myCollider.bounds.size.y / 2);
-        transform.position = nPos;
-    }
-
-    private void OnTriggerEnter2D(Collider2D other) {
-        if (other.CompareTag("Player")) {
-            if (!falled)
-                GameManager.Instance.FellDown();
-        }
-    }
-
-    private void OnTriggerExit2D(Collider2D other) {
-        if (falled)
-            GameManager.Instance.Player.hurt();
-    }
-
-    public void Fallen() {
-        falled = true;
-    }
-}
\ No newline at end of file
diff --git a/Assets/Scripts/FellOffController.cs.meta b/Assets/Scripts/FellOffController.cs.meta
deleted file mode 100644
index d1eba2a4069c9707252de526d3b3765eb83afd7c..0000000000000000000000000000000000000000
--- a/Assets/Scripts/FellOffController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/ItemDestroyer.cs b/Assets/Scripts/ItemDestroyer.cs
deleted file mode 100644
index b843267770ce6e7bbfd34559ac75bb841ec749ab..0000000000000000000000000000000000000000
--- a/Assets/Scripts/ItemDestroyer.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ItemDestroyer : MonoBehaviour {
-    private List<Collider2D> colliders = new List<Collider2D>();
-    private void OnTriggerExit2D(Collider2D col) {
-        // Ha platformmal talazunk
-        if (col.gameObject.CompareTag("Coin") && !colliders.Contains(col)) {
-            // Toroljuk azt aki lent volt
-            colliders.Add(col);
-            col.GetComponent<ItemBaseCollision>().DestroyItem();
-            ItemSpawner.Instance.DecreaseCoinNum();
-        }
-
-        if (col.gameObject.CompareTag("SpecialItem") && !colliders.Contains(col)) {
-            // Toroljuk azt aki lent volt
-            colliders.Add(col);
-            col.GetComponent<ItemBaseCollision>().DestroyItem();
-            ItemSpawner.Instance.DecreaseSpecialNum();
-        }
-    }
-
-    private void Update() {
-        colliders.Clear();
-    }
-}
diff --git a/Assets/Scripts/ItemDestroyer.cs.meta b/Assets/Scripts/ItemDestroyer.cs.meta
deleted file mode 100644
index c97e80665bfe4cfd5a2431855fb30203a41f30e2..0000000000000000000000000000000000000000
--- a/Assets/Scripts/ItemDestroyer.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/ItemSpawner.cs b/Assets/Scripts/ItemSpawner.cs
deleted file mode 100644
index 25cdb040aca7d222a33cded7929d7dcf710036b0..0000000000000000000000000000000000000000
--- a/Assets/Scripts/ItemSpawner.cs
+++ /dev/null
@@ -1,105 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEditorInternal;
-using UnityEngine;
-using Random = UnityEngine.Random;
-
-public class ItemSpawner : MonoBehaviour {
-    public static ItemSpawner Instance { get; private set; }
-    private float width;
-    private float height;
-    
-    [Header("Special")]
-    [SerializeField] private float chanceToSpawnSpecial = 0.4f;
-    [SerializeField] private int maxSpecialNum = 3;
-    [SerializeField] private int minSpecialNum = 0;
-    [SerializeField] private BaseItemEffect[] specialItems;
-    private int specialNum;
-    
-    [Header("Coin")]
-    [SerializeField] private float chanceToSpawnCoin = 0.8f;
-    [SerializeField] private int maxCoinNum = 5;
-    [SerializeField] private int minCoinNum = 1;
-    [SerializeField] private Coin coinPrefab;
-    [SerializeField] private int minCoinValue = 50;
-    [SerializeField] private int maxCoinValue = 500;
-    private int coinNum;
-
-    private float lastY;
-    private float m_PlayerY;
-    void Start() {
-        if (Instance != null) 
-            Destroy(gameObject);
-        else
-            Instance = this;
-        
-        width = Camera.main.orthographicSize * Camera.main.aspect;
-        height = Camera.main.orthographicSize * 2;
-        m_PlayerY = GameManager.Instance.Player.transform.position.y;
-        
-        coinNum = 0;
-        specialNum = 0;
-
-        lastY = m_PlayerY;
-        
-        SpawnItems();
-    }
-    void Update() {
-        SpawnItems();
-    }
-    private void SpawnItems() {
-        if (coinNum <= minCoinNum) {
-            for (int i = 0; i < (maxCoinNum - coinNum); ++i) {
-                if (Random.Range(0.0f, 1.0f) < chanceToSpawnCoin) {
-                    SpawnCoin();
-                }
-            }
-
-            while (coinNum < minCoinNum) {
-                SpawnCoin();
-            }
-
-            lastY += height / 2;
-        }
-
-        if (specialNum <= minSpecialNum) {
-            for (int i = 0; i < (maxSpecialNum - specialNum); ++i) {
-                if (Random.Range(0.0f, 1.0f) < chanceToSpawnSpecial) {
-                    SpawnSpecial();
-                }
-            }
-            
-            while (specialNum < minSpecialNum) {
-                SpawnSpecial();
-            }
-            
-            lastY += height / 2;
-        }
-    }
-    private void SpawnCoin() {
-        var tmp = GenerateNextItemPos();
-        Coin coin = Instantiate(coinPrefab, tmp, Quaternion.identity);
-        coin.coinBonusLowerBound = minCoinValue;
-        coin.coinBonusUpperBound = maxCoinValue;
-        coinNum++;
-    }
-    private void SpawnSpecial() {
-        var tmp = GenerateNextItemPos();
-        Instantiate(specialItems[Random.Range(0, specialItems.Length)], tmp, Quaternion.identity);
-        specialNum++;
-    }
-    private Vector2 GenerateNextItemPos() {
-
-        float x = Random.Range(-width / 2, width / 2);
-        float y = Mathf.Max(lastY, m_PlayerY) + Random.Range(0.2f, height / 2);
-        Vector2 tmp = new Vector2(x, y);
-        lastY = y;
-        return tmp;
-    }
-    public void DecreaseCoinNum() {
-        coinNum--;
-    }
-    public void DecreaseSpecialNum() {
-        specialNum--;
-    }
-}
\ No newline at end of file
diff --git a/Assets/Scripts/ItemSpawner.cs.meta b/Assets/Scripts/ItemSpawner.cs.meta
deleted file mode 100644
index 2246c9da6736ff0949156af492ace18f71dc3979..0000000000000000000000000000000000000000
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@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/Items/ItemDestroyer.cs.meta b/Assets/Scripts/Items/ItemDestroyer.cs.meta
index c97e80665bfe4cfd5a2431855fb30203a41f30e2..7fb7cea6e002b133d32b7e2e81423e0ab98fbf28 100644
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@@ -1,5 +1,5 @@
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diff --git a/Assets/Scripts/Items/ItemSpawner.cs.meta b/Assets/Scripts/Items/ItemSpawner.cs.meta
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@@ -1,5 +1,5 @@
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diff --git a/Assets/Scripts/Menu/MenuController.cs.meta b/Assets/Scripts/Menu/MenuController.cs.meta
index 6972fd2a91581663f32d6dedf4874ca7636f5d35..4f7c07afe5a6847f28b9b54357c5146ff1bbf04e 100644
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+++ b/Assets/Scripts/Menu/MenuController.cs.meta
@@ -1,5 +1,5 @@
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+guid: 179eb137c404bf94d8d3b642861d8b32
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diff --git a/Assets/Scripts/Menu/menuButtons.cs.meta b/Assets/Scripts/Menu/menuButtons.cs.meta
index f83c0bd30a0a23a2533666cdbd4761e6eee4ae06..bf208b5b99bd1ae125f633d3a30f999e41d22cc8 100644
--- a/Assets/Scripts/Menu/menuButtons.cs.meta
+++ b/Assets/Scripts/Menu/menuButtons.cs.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/Scripts/MenuController.cs b/Assets/Scripts/MenuController.cs
deleted file mode 100644
index ce48b5814b7a6ed77d135f680e4150eed315cb99..0000000000000000000000000000000000000000
--- a/Assets/Scripts/MenuController.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class MenuController : MonoBehaviour {
-    [SerializeField] private Animator mainMenuAnimator;
-    [SerializeField] private Animator optionAnimator;
-    [SerializeField] private Animator leaderboardAnimator;
-
-    public void OptionButton() {
-        mainMenuAnimator.Play("MainOut");
-        optionAnimator.Play("OptionIn");
-    }
-
-    public void BackButton() {
-        mainMenuAnimator.Play("MenuIn");
-        optionAnimator.Play("OptionOut");
-    }
-
-    public void leaderboardButton()
-    {
-        mainMenuAnimator.Play("MainOut");
-        leaderboardAnimator.Play("LeaderboardIn");
-    }
-
-    public void backButtonLeaderboard()
-    {
-        mainMenuAnimator.Play("MenuIn");
-        leaderboardAnimator.Play("LeaderboardOut");
-    }
-}
\ No newline at end of file
diff --git a/Assets/Scripts/MenuController.cs.meta b/Assets/Scripts/MenuController.cs.meta
deleted file mode 100644
index 6972fd2a91581663f32d6dedf4874ca7636f5d35..0000000000000000000000000000000000000000
--- a/Assets/Scripts/MenuController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/OnkoltsegController.cs b/Assets/Scripts/OnkoltsegController.cs
deleted file mode 100644
index 3cf72bc920094270368747c36abba391eba04738..0000000000000000000000000000000000000000
--- a/Assets/Scripts/OnkoltsegController.cs
+++ /dev/null
@@ -1,95 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class OnkoltsegController : MonoBehaviour {
-    [SerializeField] private float waitingTime = 3;
-    [SerializeField] private float raisingSpeed = 2;
-
-    public float RaisingSpeed {
-        get => raisingSpeed;
-        set {
-            if (value <= 0) {
-                throw new ArgumentException("Onkoltseg Speed Cannot be zero or less.");
-            }
-
-            raisingSpeed = value;
-        }
-    }
-
-    public float WaitingTime {
-        get => waitingTime;
-        set {
-            if (value <= 0) {
-                throw new ArgumentException("Onkoltseg Time Cannot be zero or less.");
-            }
-
-            waitingTime = value;
-        }
-    }
-
-    public bool Enable{ get; set; }
-    
-    private Rigidbody2D _rb;
-    private float tmpWaitingTime;
-    private Transform mainCameraTransform;
-    private Collider2D mainCameraCollider2D;
-    private Collider2D myCollider;
-
-    private bool moving;
-
-    private bool end = false;
-    // Start is called before the first frame update
-    void Start(){
-        Enable = false;
-        tmpWaitingTime = waitingTime;
-        moving = false;
-        _rb = GetComponent<Rigidbody2D>();
-        myCollider = GetComponent<Collider2D>();
-        mainCameraTransform = GameManager.Instance.MainCamera.transform;
-        mainCameraCollider2D = GameManager.Instance.MainCamera.GetComponent<Collider2D>();
-    }
-
-    public void ResetTimer() {
-        tmpWaitingTime = waitingTime;
-        if (moving)
-            _rb.velocity = Vector2.zero;
-        
-        moving = false;
-    }
-
-    private void StartMoving() {
-        if (!Enable) return; 
-        Vector2 nPos = mainCameraTransform.position;
-        nPos.y -= (mainCameraCollider2D.bounds.size.y / 2 + myCollider.bounds.size.y / 2);
-        transform.position = nPos;
-        moving = true;
-        
-        _rb.velocity = Vector2.up * raisingSpeed;
-    }
-
-    private void Update() {
-        if (!Enable) return;
-        if (tmpWaitingTime <= 0 && !moving && !end)
-            StartMoving();
-        else if (!moving && !end)
-            tmpWaitingTime -= Time.deltaTime;
-    }
-
-    private void OnTriggerEnter2D(Collider2D other) {
-        // Elkerjuk az utkozestol az enemyt
-        Player player = other.GetComponent<Player>();
-        // Megnezzuk, hogy tenyleg egy ellenseggel utkoztunk e
-        if (player) {
-            player.hurt();
-        }
-    }
-
-    public void GameEnd() {
-        end = true;
-        Vector2 nPos = mainCameraTransform.position;
-        nPos.y += (mainCameraCollider2D.bounds.size.y / 2 + myCollider.bounds.size.y / 2);
-        transform.position = nPos;
-    }
-}
\ No newline at end of file
diff --git a/Assets/Scripts/OnkoltsegController.cs.meta b/Assets/Scripts/OnkoltsegController.cs.meta
deleted file mode 100644
index 48d9d780c9ec4e37e98d74bd1a83fc46e3a3ab64..0000000000000000000000000000000000000000
--- a/Assets/Scripts/OnkoltsegController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 3bc2e633913ded64886a4669a8dc1934
-MonoImporter:
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diff --git a/Assets/Scripts/Platforms/OnkoltsegController.cs.meta b/Assets/Scripts/Platforms/OnkoltsegController.cs.meta
index 48d9d780c9ec4e37e98d74bd1a83fc46e3a3ab64..49263c21dfe3a8a5c0bd55edf924c00bc38ea52f 100644
--- a/Assets/Scripts/Platforms/OnkoltsegController.cs.meta
+++ b/Assets/Scripts/Platforms/OnkoltsegController.cs.meta
@@ -1,5 +1,5 @@
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+guid: 7e209c2cce12c254fbf93278199b21d6
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diff --git a/Assets/Scripts/Player/ScoreController.cs.meta b/Assets/Scripts/Player/ScoreController.cs.meta
index 3a204b696470f99c502944d8a68ddf024e9a5b30..c7a2129ce74d7bdffd44dd61618fb3a6bb24bb9f 100644
--- a/Assets/Scripts/Player/ScoreController.cs.meta
+++ b/Assets/Scripts/Player/ScoreController.cs.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: d67a4f3940499a1459177d175a88673e
+guid: d3ef8307452660d489e04484925e0617
 MonoImporter:
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diff --git a/Assets/Scripts/ScoreController.cs b/Assets/Scripts/ScoreController.cs
deleted file mode 100644
index e585467722330e9f85ec1e4d89e8bfa6c3149a72..0000000000000000000000000000000000000000
--- a/Assets/Scripts/ScoreController.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using System;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class ScoreController : MonoBehaviour{
-    private Player _player;
-    private int _start_pos;
-    private Text scoreText;
-    public double multiplier;
-    private double score;
-
-    public string ScoreText{
-        set => scoreText.text = value;
-        get => scoreText.text;
-    }
-
-    public double BoostMultiplier{
-        set{
-            if (value > 0)
-                multiplier = value;
-        }
-        
-        get => multiplier;
-    }
-
-    [SerializeField] private int pointDiffToHarden = 50;
-    private double pointToHarden;
-    public event Action HardenTheLevel;
-
-    void Start() {
-        pointToHarden = pointDiffToHarden;
-        _player = GameManager.Instance.Player;
-        _start_pos = (int)_player.gameObject.transform.position.y;
-        scoreText = GetComponentInChildren<Text>();
-        BoostMultiplier = 1;
-        score = 0;
-    }
-    
-    void Update(){
-        var position = _player.gameObject.transform.position;
-        var scoreTmp = (int) position.y - _start_pos;
-        _start_pos = Math.Max((int)position.y, _start_pos);
-        if (scoreTmp > 0){
-            score += scoreTmp * multiplier;
-            if (score / pointToHarden >= 1) {
-                pointToHarden += pointDiffToHarden;
-                HardenTheLevel?.Invoke();
-            }
-            ScoreText = score.ToString();
-        }
-    }
-}
diff --git a/Assets/Scripts/ScoreController.cs.meta b/Assets/Scripts/ScoreController.cs.meta
deleted file mode 100644
index 3a204b696470f99c502944d8a68ddf024e9a5b30..0000000000000000000000000000000000000000
--- a/Assets/Scripts/ScoreController.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/Scripts/menuButtons.cs b/Assets/Scripts/menuButtons.cs
deleted file mode 100644
index 263fafa5bdba175620c98cfd96fdd4c07111cfd1..0000000000000000000000000000000000000000
--- a/Assets/Scripts/menuButtons.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.SceneManagement;
-
-public class menuButtons : MonoBehaviour
-{
-    public void playButtonPress()
-    {
-        SceneManager.LoadScene(1);
-    }
-    public void quitButtonPress()
-    {
-        Application.Quit();
-    }
-}
-
diff --git a/Assets/Scripts/menuButtons.cs.meta b/Assets/Scripts/menuButtons.cs.meta
deleted file mode 100644
index f83c0bd30a0a23a2533666cdbd4761e6eee4ae06..0000000000000000000000000000000000000000
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