diff --git a/Assets/Scripts/PlayFabConn/PlayFabGetLeaderboard.cs b/Assets/Scripts/PlayFabConn/PlayFabGetLeaderboard.cs
index ffcdcdd4ae8c41d92e54e851d2fd680a0ee31cb1..ad39f188bfa4dfa0d7261ea55d4ce2be3e545d41 100644
--- a/Assets/Scripts/PlayFabConn/PlayFabGetLeaderboard.cs
+++ b/Assets/Scripts/PlayFabConn/PlayFabGetLeaderboard.cs
@@ -1,5 +1,7 @@
+using System;
 using System.Collections;
 using System.Collections.Generic;
+using System.Security.Cryptography;
 using PlayFab;
 using PlayFab.ClientModels;
 using UnityEngine;
@@ -13,6 +15,7 @@ public class PlayFabGetLeaderboard : MonoBehaviour {
     [SerializeField] private GameObject rowPrefab;
     public bool loggedIn = false;
     private bool leaderboardGotten = false;
+    private bool myDataGotten = false;
     private int datasRecived = 0;
     private string LocalPlayer_PlayFabId = "NotSet";
     private Dictionary<string, Dictionary<string, string>> playerList;
@@ -74,13 +77,16 @@ public class PlayFabGetLeaderboard : MonoBehaviour {
         leaderboardGotten = false;
         var request = new GetLeaderboardRequest {
             StatisticName = "Score",
-            StartPosition = 0
+            MaxResultsCount = 100
         };
         PlayFabClientAPI.GetLeaderboard(request,
             result => {
                 foreach (var item in result.Leaderboard) {
                     playerList.Add(item.PlayFabId, new Dictionary<string, string>());
                     playerList[item.PlayFabId].Add("Score", item.StatValue.ToString());
+                    playerList[item.PlayFabId].Add("Rank", (item.Position + 1).ToString());
+                    if (item.PlayFabId.Equals(LocalPlayer_PlayFabId))
+                        Debug.Log("Bastard");
                 }
 
                 leaderboardGotten = true;
@@ -132,21 +138,15 @@ public class PlayFabGetLeaderboard : MonoBehaviour {
                 hasPlayer = true;
             
             var datas = player.Value;
-            AppendTableRow(datas["Name"], datas["Color"], datas["Score"]);
+            AppendTableRow(datas["Rank"], datas["Name"], datas["Color"], datas["Score"]);
             i++;
         }
-
-        if (!hasPlayer) {
-            var datas = playerList[LocalPlayer_PlayFabId];
-            AppendTableRow(datas["Name"], datas["Color"], datas["Score"]);
-        }
-            
     }
-    void AppendTableRow(string playerName, string color, string score) {
+    void AppendTableRow(string rank, string playerName, string color, string score) {
         GameObject row = Instantiate(rowPrefab, table);
         Text[] texts = row.GetComponentsInChildren<Text>();
         Image image = row.GetComponentInChildren<Image>();
-        texts[0].text = playerName;
+        texts[0].text = $"{rank}. {playerName}";
         texts[1].text = score;
         Color tmpColor = Color.magenta;
         if ("red".Equals(color)) {
@@ -163,7 +163,4 @@ public class PlayFabGetLeaderboard : MonoBehaviour {
 
         image.color = tmpColor;
     }
-    public void SendPlayerData() {
-        
-    }
 }
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