diff --git a/Assets/Prefabs/row.prefab b/Assets/Prefabs/row.prefab
index 9f5422fb42123c22038ba18614d59a3ee17277a4..5e35d49d0c85c24b183d663aa993356ffcc35529 100644
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diff --git a/Assets/Scenes/Game_over.unity b/Assets/Scenes/Game_over.unity
index 9b1e532402d772542162e44c11f03bd0412b3e57..b998d8c08ca0dd451e5978184e1f38c1c44c75bd 100644
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diff --git a/Assets/Scenes/Menu.unity b/Assets/Scenes/Menu.unity
index 49bea6adffa2b0e77e389d1414b826f333c0439f..019bb13e60107b44b2dce274c30e401c8630cf68 100644
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diff --git a/Assets/Scripts/PlayFabConn/PlayFabGetLeaderboard.cs b/Assets/Scripts/PlayFabConn/PlayFabGetLeaderboard.cs
new file mode 100644
index 0000000000000000000000000000000000000000..33c8d616dff821d3990bb4df0c1d273ef1677ca8
--- /dev/null
+++ b/Assets/Scripts/PlayFabConn/PlayFabGetLeaderboard.cs
@@ -0,0 +1,122 @@
+using System.Collections;
+using System.Collections.Generic;
+using PlayFab;
+using PlayFab.ClientModels;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class PlayFabGetLeaderboard : MonoBehaviour {
+    [SerializeField] private Transform table;
+    [SerializeField] private float refreshTime = 5.0f;
+    [SerializeField] private ScoreData scoreData;
+    [SerializeField] private GameObject rowPrefab;
+    private bool loggedIn = false;
+    private bool leaderboardGotten = false;
+    private int datasRecived = 0;
+    private Dictionary<string, Dictionary<string, string>> playerList;
+    void Start() {
+        playerList = new Dictionary<string, Dictionary<string, string>>();
+        Login();
+        StartCoroutine(GetLeaderBoard());
+        StartCoroutine(GetData());
+    }
+    public void Login() {
+        loggedIn = false;
+        var request = new LoginWithCustomIDRequest() {
+            CustomId = SystemInfo.deviceUniqueIdentifier,
+            CreateAccount = true
+        };
+        PlayFabClientAPI.LoginWithCustomID(request,
+            result => {
+                Debug.Log("Successful login/acccount create!");
+                loggedIn = true;
+            },
+            error => {
+                Debug.LogError("Cannot login/creating account");
+                Debug.LogError(error.GenerateErrorReport());
+            }
+        );
+    }
+    
+    IEnumerator GetLeaderBoard() {
+        while (!loggedIn) {
+            yield return null;
+        }
+        RefreshLeaderBoard();
+    }
+
+    IEnumerator GetData() {
+        while (!loggedIn || !leaderboardGotten) {
+            yield return null;
+        }
+        GetPlayerDatas();
+    }
+    
+    public void RefreshLeaderBoard() {
+        leaderboardGotten = false;
+        var request = new GetLeaderboardRequest {
+            StatisticName = "Score",
+            StartPosition = 0,
+            MaxResultsCount = 5
+        };
+        PlayFabClientAPI.GetLeaderboard(request,
+            result => {
+                foreach (var item in result.Leaderboard) {
+                    playerList.Add(item.PlayFabId, new Dictionary<string, string>());
+                }
+
+                leaderboardGotten = true;
+            },
+            error => {
+                Debug.LogError("Cannot get the data!");
+                Debug.LogError(error.GenerateErrorReport());
+            });
+    }
+    void GetPlayerDatas() {
+        datasRecived = 0;
+        foreach (var player in playerList) {
+            string playerId = player.Key;
+            List<string> keys = new List<string> {"name", "color"};
+                    PlayFabClientAPI.GetUserData(new GetUserDataRequest {
+                    Keys = keys,
+                    PlayFabId = playerId
+                },
+                result => {
+                    if (result.Data != null && result.Data.ContainsKey("name") && result.Data.ContainsKey("color")) {
+                        player.Value.Add("Name", result.Data["name"].Value);
+                        player.Value.Add("Color", result.Data["color"].Value);
+                        datasRecived++;
+                        Debug.Log($"{player.Value["Name"]} : {player.Value["Color"]}");
+                    } else {
+                        Debug.LogError("Player data not full.");
+                    }
+                },
+                error => {
+                    Debug.LogError("Cannot get player data!");
+                    Debug.LogError(error.GenerateErrorReport());
+                });
+        }
+    }
+    void FillLeaderBoard() {
+        Transform[] children = table.GetComponentsInChildren<Transform>();
+        foreach (var child in children) {
+            Destroy(child.gameObject);
+        }
+        
+    }
+    void AppendTableRow(string playerName, string color, string score) {
+        GameObject row = Instantiate(rowPrefab, table);
+        UnityEngine.UI.Text[] texts = row.GetComponentsInChildren<Text>();
+        Image image = row.GetComponentInChildren<Image>();
+        Text text;
+        Color tmpColor = Color.magenta;
+        if ("red".Equals(color)) {
+            
+        } else if ("red".Equals(color)) {
+            
+        }
+    }
+    void Update() {
+
+    }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/PlayFabConn/PlayFabGetLeaderboard.cs.meta b/Assets/Scripts/PlayFabConn/PlayFabGetLeaderboard.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..01d6f2a959e3a8122309d229f2dfea0c0baa393a
--- /dev/null
+++ b/Assets/Scripts/PlayFabConn/PlayFabGetLeaderboard.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8cade418e315c8b418bd86c9a904a11d
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/PlayFabConn/PlayFabUploadScore.cs b/Assets/Scripts/PlayFabConn/PlayFabUploadScore.cs
index d4ea1ba220295d4cfdcf672d59da621dbe1f760a..819f07550626682c801e27723aabacb1e515c4fb 100644
--- a/Assets/Scripts/PlayFabConn/PlayFabUploadScore.cs
+++ b/Assets/Scripts/PlayFabConn/PlayFabUploadScore.cs
@@ -3,9 +3,10 @@ using System.Collections.Generic;
 using PlayFab;
 using PlayFab.ClientModels;
 using UnityEngine;
+using Newtonsoft.Json;
 
 public class PlayFabUploadScore : MonoBehaviour {
-    [SerializeField] private ScoreData ScoreData;
+    [SerializeField] private ScoreData scoreData;
     bool loggedIn = false;
     void Start() {
         Login();
@@ -34,18 +35,18 @@ public class PlayFabUploadScore : MonoBehaviour {
         SendScore();
     }
     void SendScore() {
-        var request = new UpdatePlayerStatisticsRequest() {
+        var request = new UpdatePlayerStatisticsRequest {
             Statistics = new List<StatisticUpdate> {
-                new StatisticUpdate() {
+                new StatisticUpdate {
                     StatisticName = "Score",
-                    Value = ScoreData.HighScore
+                    Value = scoreData.HighScore
                 }
             }
         };
         PlayFabClientAPI.UpdatePlayerStatistics(request, 
-            result => Debug.Log($"{ScoreData.HighScore} is sent!"),
+            result => Debug.Log($"{scoreData.HighScore} is sent!"),
             error => {
-                Debug.LogError("Cannot data!");
+                Debug.LogError("Cannot send data!");
                 Debug.LogError(error.GenerateErrorReport());
             });
     }