/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package GUI.game; import GUI.Window.Window; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import java.awt.GridLayout; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; /** * * @author Kovax */ public class View extends Window { private Controller controller; private Model model; private JFrame frame; private JLabel timeLeftLabel; private JPanel buttons; private int timeLeft; public void timeLeft() { this.timeLeft++; this.timeLeftLabel.setText(Integer.toString(this.timeLeft)); } public View(Controller game, Model gameModel) { this.timeLeft = 0; this.model = gameModel; this.controller = game; this.setSize(controller.settings.size*46,controller.settings.size*26); //w41 h26 this.setLayout(new GridLayout(controller.settings.size,controller.settings.size)); this.draw(); } public void draw() { model.build(); for(int i=0;i<controller.settings.size;i++) { for(JButton actButton : model.squares[i]) { this.add(actButton); } } if( this.frame != null ) { frame.dispose(); } //Kulso panel JPanel panel = new JPanel(); panel.setLayout(new GridBagLayout()); //Frame this.frame = new JFrame("Aknakereső"); frame.setSize(controller.settings.size*46,(controller.settings.size+4)*26); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); GridBagConstraints c = new GridBagConstraints(); JPanel upper = new JPanel(); upper.setSize(controller.settings.size*41,100); this.timeLeftLabel = new JLabel(); JLabel points = new JLabel(); JButton stopButton = new JButton(); points.setText("points"); stopButton.setText("buton"); c.fill = GridBagConstraints.EAST; c.gridx = 0; c.gridy = 0; upper.add(this.timeLeftLabel); upper.add(stopButton); upper.add(points); panel.add(upper,c); JPanel buttons = new JPanel(); buttons.add(this); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 0; c.gridy = 1; panel.add(buttons,c); frame.add(panel); } }