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-  ('0' + ((n)>>16 & 0xF)), \
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-  'i','n','t','e','r','n','a','l','[',
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-
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-{
-  int require = 0;
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-  require += info_platform[argc];
-  require += info_arch[argc];
-#ifdef COMPILER_VERSION_MAJOR
-  require += info_version[argc];
-#endif
-#ifdef COMPILER_VERSION_INTERNAL
-  require += info_version_internal[argc];
-#endif
-#ifdef SIMULATE_ID
-  require += info_simulate[argc];
-#endif
-#ifdef SIMULATE_VERSION_MAJOR
-  require += info_simulate_version[argc];
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-#if defined(__CRAYXE) || defined(__CRAYXC)
-  require += info_cray[argc];
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diff --git a/CMakeFiles/3.13.4/CompilerIdC/a.out b/CMakeFiles/3.13.4/CompilerIdC/a.out
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diff --git a/CMakeFiles/3.13.4/CompilerIdCXX/CMakeCXXCompilerId.cpp b/CMakeFiles/3.13.4/CompilerIdCXX/CMakeCXXCompilerId.cpp
deleted file mode 100644
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deleted file mode 100644
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--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -10,7 +10,7 @@ find_package(OpenGL REQUIRED)
 link_directories(${GTKMM_LIBRARY_DIRS})
 include_directories(${GTKMM_INCLUDE_DIRS})
 
-add_executable(sirius
+add_executable(
         framework.h
         framework.cpp
         sirius.cpp)
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deleted file mode 100644
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-.PHONY : preinstall/fast
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-.PHONY : depend
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-# fast build rule for target.
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-framework.s: framework.cpp.s
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-.PHONY : framework.s
-
-# target to generate assembly for a file
-framework.cpp.s:
-	$(MAKE) -f CMakeFiles/sirius.dir/build.make CMakeFiles/sirius.dir/framework.cpp.s
-.PHONY : framework.cpp.s
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-sirius.o: sirius.cpp.o
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-.PHONY : sirius.o
-
-# target to build an object file
-sirius.cpp.o:
-	$(MAKE) -f CMakeFiles/sirius.dir/build.make CMakeFiles/sirius.dir/sirius.cpp.o
-.PHONY : sirius.cpp.o
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-# target to preprocess a source file
-sirius.cpp.i:
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-.PHONY : sirius.cpp.s
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-# Help Target
-help:
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-	@echo "... all (the default if no target is provided)"
-	@echo "... clean"
-	@echo "... depend"
-	@echo "... rebuild_cache"
-	@echo "... sirius"
-	@echo "... edit_cache"
-	@echo "... framework.o"
-	@echo "... framework.i"
-	@echo "... framework.s"
-	@echo "... sirius.o"
-	@echo "... sirius.i"
-	@echo "... sirius.s"
-.PHONY : help
-
-
-
-#=============================================================================
-# Special targets to cleanup operation of make.
-
-# Special rule to run CMake to check the build system integrity.
-# No rule that depends on this can have commands that come from listfiles
-# because they might be regenerated.
-cmake_check_build_system:
-	$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
-.PHONY : cmake_check_build_system
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-           CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
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-  message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
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-
-string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
-       "${CMAKE_INSTALL_MANIFEST_FILES}")
-file(WRITE "/home/bobarna/codes/grafika/sirius/${CMAKE_INSTALL_MANIFEST}"
-     "${CMAKE_INSTALL_MANIFEST_CONTENT}")
diff --git a/sirius b/sirius
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deleted file mode 100644
index de2dc084cad5c9bf28a0f716abca05bab6215284..0000000000000000000000000000000000000000
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+++ /dev/null
@@ -1,82 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<CodeBlocks_project_file>
-	<FileVersion major="1" minor="6"/>
-	<Project>
-		<Option title="sirius"/>
-		<Option makefile_is_custom="1"/>
-		<Option compiler="gcc"/>
-		<Option virtualFolders="CMake Files\;"/>
-		<Build>
-			<Target title="all">
-				<Option working_dir="/home/bobarna/codes/grafika/sirius"/>
-				<Option type="4"/>
-				<MakeCommands>
-					<Build command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 all"/>
-					<CompileFile command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 &quot;$file&quot;"/>
-					<Clean command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 clean"/>
-					<DistClean command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 clean"/>
-				</MakeCommands>
-			</Target>
-			<Target title="rebuild_cache">
-				<Option working_dir="/home/bobarna/codes/grafika/sirius"/>
-				<Option type="4"/>
-				<MakeCommands>
-					<Build command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 rebuild_cache"/>
-					<CompileFile command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 &quot;$file&quot;"/>
-					<Clean command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 clean"/>
-					<DistClean command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 clean"/>
-				</MakeCommands>
-			</Target>
-			<Target title="sirius">
-				<Option output="/home/bobarna/codes/grafika/sirius/sirius" prefix_auto="0" extension_auto="0"/>
-				<Option working_dir="/home/bobarna/codes/grafika/sirius"/>
-				<Option object_output="./"/>
-				<Option type="1"/>
-				<Option compiler="gcc"/>
-				<Compiler/>
-				<MakeCommands>
-					<Build command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 sirius"/>
-					<CompileFile command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 &quot;$file&quot;"/>
-					<Clean command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 clean"/>
-					<DistClean command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 clean"/>
-				</MakeCommands>
-			</Target>
-			<Target title="sirius/fast">
-				<Option output="/home/bobarna/codes/grafika/sirius/sirius" prefix_auto="0" extension_auto="0"/>
-				<Option working_dir="/home/bobarna/codes/grafika/sirius"/>
-				<Option object_output="./"/>
-				<Option type="1"/>
-				<Option compiler="gcc"/>
-				<Compiler/>
-				<MakeCommands>
-					<Build command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 sirius/fast"/>
-					<CompileFile command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 &quot;$file&quot;"/>
-					<Clean command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 clean"/>
-					<DistClean command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 clean"/>
-				</MakeCommands>
-			</Target>
-			<Target title="edit_cache">
-				<Option working_dir="/home/bobarna/codes/grafika/sirius"/>
-				<Option type="4"/>
-				<MakeCommands>
-					<Build command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 edit_cache"/>
-					<CompileFile command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 &quot;$file&quot;"/>
-					<Clean command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 clean"/>
-					<DistClean command="/usr/bin/make -f &quot;/home/bobarna/codes/grafika/sirius/Makefile&quot;  VERBOSE=1 clean"/>
-				</MakeCommands>
-			</Target>
-		</Build>
-		<Unit filename="/home/bobarna/codes/grafika/sirius/framework.cpp">
-			<Option target="sirius"/>
-		</Unit>
-		<Unit filename="/home/bobarna/codes/grafika/sirius/framework.h">
-			<Option target="sirius"/>
-		</Unit>
-		<Unit filename="/home/bobarna/codes/grafika/sirius/sirius.cpp">
-			<Option target="sirius"/>
-		</Unit>
-		<Unit filename="/home/bobarna/codes/grafika/sirius/CMakeLists.txt">
-			<Option virtualFolder="CMake Files\"/>
-		</Unit>
-	</Project>
-</CodeBlocks_project_file>
diff --git a/sirius.cpp b/sirius.cpp
index 0e4f298fc5e1f1753872bae4298c4018e31966d3..56e0cc724d2e94896a1a55393d0db36ade633d87 100644
--- a/sirius.cpp
+++ b/sirius.cpp
@@ -71,19 +71,19 @@ constexpr float degToRad(float d) { return d * M_PI / 180.0; }
 GPUProgram gpuProgram; // vertex and fragment shaders
 
 void setColor(vec3 color) {
-  int location = glGetUniformLocation(gpuProgram.getId(), "color");
-  glUniform3f(location, color.x, color.y, color.z); // 3 floats
+    int location = glGetUniformLocation(gpuProgram.getId(), "color");
+    glUniform3f(location, color.x, color.y, color.z); // 3 floats
 }
 
 void setupMVP() {
-  float MVPtransf[4][4] = {1, 0, 0, 0,    // MVP matrix,
-                           0, 1, 0, 0,    // row-major!
-                           0, 0, 1, 0,
-                           0, 0, 0, 1};
-
-  int location = glGetUniformLocation(gpuProgram.getId(), "MVP");    // Get the GPU location of uniform variable MVP
-  glUniformMatrix4fv(location, 1, GL_TRUE,
-                     &MVPtransf[0][0]);    // Load a 4x4 row-major float matrix to the specified location
+    float MVPtransf[4][4] = {1, 0, 0, 0,    // MVP matrix,
+                             0, 1, 0, 0,    // row-major!
+                             0, 0, 1, 0,
+                             0, 0, 0, 1};
+
+    int location = glGetUniformLocation(gpuProgram.getId(), "MVP");    // Get the GPU location of uniform variable MVP
+    glUniformMatrix4fv(location, 1, GL_TRUE,
+                       &MVPtransf[0][0]);    // Load a 4x4 row-major float matrix to the specified location
 }
 
 
@@ -93,116 +93,117 @@ void setupMVP() {
 
 class Drawable {
 protected:
-  unsigned int vao;
-  unsigned int vbo;     // vertex buffer object
+    unsigned int vao;
+    unsigned int vbo;     // vertex buffer object
 
 public:
-  std::vector<vec2> vertices;
-  virtual void draw() = 0;
-
-  void init() {
-    glGenVertexArrays(1, &vao); // get 1 vao id
-    glBindVertexArray(vao);     // make it active
-
-    glGenBuffers(1, &vbo); // Generate 1 buffer
-    glBindBuffer(GL_ARRAY_BUFFER, vbo);
-    glBufferData(GL_ARRAY_BUFFER,  // Copy to GPU target
-                 vertices.size() * sizeof(vec2), // # bytes
-                 vertices.data(),         // address
-                 GL_STATIC_DRAW);  // we do not change later
-
-    glEnableVertexAttribArray(0); // AttribArray 0
-    glVertexAttribPointer(0,      // vbo -> AttribArray 0
-                          2, GL_FLOAT,
-                          GL_FALSE, // two floats/attrib, not fixed-point
-                          0, NULL); // stride, offset: tightly packed
-  }
+    std::vector<vec2> vertices;
+
+    virtual void draw() = 0;
+
+    void init() {
+        glGenVertexArrays(1, &vao); // get 1 vao id
+        glBindVertexArray(vao);     // make it active
+
+        glGenBuffers(1, &vbo); // Generate 1 buffer
+        glBindBuffer(GL_ARRAY_BUFFER, vbo);
+        glBufferData(GL_ARRAY_BUFFER,  // Copy to GPU target
+                     vertices.size() * sizeof(vec2), // # bytes
+                     vertices.data(),         // address
+                     GL_STATIC_DRAW);  // we do not change later
+
+        glEnableVertexAttribArray(0); // AttribArray 0
+        glVertexAttribPointer(0,      // vbo -> AttribArray 0
+                              2, GL_FLOAT,
+                              GL_FALSE, // two floats/attrib, not fixed-point
+                              0, NULL); // stride, offset: tightly packed
+    }
 };
 
 class BaseCircle : public Drawable {
-  BaseCircle() = default;
+    BaseCircle() = default;
 
 public:
-  static BaseCircle generate() {
-    BaseCircle baseCircle;
-    std::vector<vec2> &vertices = baseCircle.vertices;
-    // calculate all the vertices of the base circle:
-    float step = 360.0 / BASE_CIRCLE_SEGMENTS;
-    float currAngle = 0;
+    static BaseCircle generate() {
+        BaseCircle baseCircle;
+        std::vector<vec2> &vertices = baseCircle.vertices;
+        // calculate all the vertices of the base circle:
+        float step = 360.0 / BASE_CIRCLE_SEGMENTS;
+        float currAngle = 0;
 
-    vertices.reserve(BASE_CIRCLE_SEGMENTS * 3);
+        vertices.reserve(BASE_CIRCLE_SEGMENTS * 3);
 
-    for (int i = 0; i < BASE_CIRCLE_SEGMENTS; i++) {
-      // for each of the triangles, calculate their points
+        for (int i = 0; i < BASE_CIRCLE_SEGMENTS; i++) {
+            // for each of the triangles, calculate their points
 
-      // middle point
-      vertices.emplace_back(0, 0);
+            // middle point
+            vertices.emplace_back(0, 0);
 
-      vertices.emplace_back(cos(degToRad(currAngle)), sin(degToRad(currAngle)));
+            vertices.emplace_back(cos(degToRad(currAngle)), sin(degToRad(currAngle)));
 
-      currAngle += step;
-      vertices.emplace_back(cos(degToRad(currAngle)), sin(degToRad(currAngle)));
-    }
+            currAngle += step;
+            vertices.emplace_back(cos(degToRad(currAngle)), sin(degToRad(currAngle)));
+        }
 
-    return baseCircle;
-  }
+        return baseCircle;
+    }
 
-  void draw() override {
-    glBindVertexArray(vao); // Draw call
-    glDrawArrays(GL_TRIANGLES, 0, vertices.size());
-  }
+    void draw() override {
+        glBindVertexArray(vao); // Draw call
+        glDrawArrays(GL_TRIANGLES, 0, vertices.size());
+    }
 };
 
 class Point : public Drawable {
 public:
-  vec2 p;
+    vec2 p;
 
-  Point(vec2 p) {
-    this->p = p;
-    vertices.emplace_back(p.x, p.y);
-    init();
-  }
+    Point(vec2 p) {
+        this->p = p;
+        vertices.emplace_back(p.x, p.y);
+        init();
+    }
 
-  vec2 inversion() {
-    return p / dot(p, p);
-  }
+    vec2 inversion() {
+        return p / dot(p, p);
+    }
 
-  void draw() override {
+    void draw() override {
 //      printf("drawing points at %f %f\n", vertices[0].x, vertices[0].y);
 
-    glBindVertexArray(vao);
-    setColor(vec3(1, 0, 0));
+        glBindVertexArray(vao);
+        setColor(vec3(1, 0, 0));
 
-    glPointSize(10);
-    glDrawArrays(GL_POINTS, 0, 1);
-  }
+        glPointSize(10);
+        glDrawArrays(GL_POINTS, 0, 1);
+    }
 };
 
 class Circle {
 public:
-  vec2 c; //center of the circle
-  float r; //radius of the circle
+    vec2 c; //center of the circle
+    float r; //radius of the circle
 
-  Circle(vec2 p1, vec2 p2, vec2 p3) {
-    float m1 = (p2.y - p1.y) / (p2.x - p1.x);
-    float m2 = (p3.y - p2.y) / (p3.x - p2.x);
+    Circle(vec2 p1, vec2 p2, vec2 p3) {
+        float m1 = (p2.y - p1.y) / (p2.x - p1.x);
+        float m2 = (p3.y - p2.y) / (p3.x - p2.x);
 
-    float mf1 = -1 / m1;
-    float mf2 = -1 / m2;
+        float mf1 = -1 / m1;
+        float mf2 = -1 / m2;
 
-    float cf1 = (p2.x * p2.x + p2.y * p2.y - p1.x * p1.x - p1.y * p1.y) / (2 * (p2.y - p1.y));
-    float cf2 = (p3.x * p3.x + p3.y * p3.y - p2.x * p2.x - p2.y * p2.y) / (2 * (p3.y - p2.y));
+        float cf1 = (p2.x * p2.x + p2.y * p2.y - p1.x * p1.x - p1.y * p1.y) / (2 * (p2.y - p1.y));
+        float cf2 = (p3.x * p3.x + p3.y * p3.y - p2.x * p2.x - p2.y * p2.y) / (2 * (p3.y - p2.y));
 
-    float cx = (cf2 - cf1) / (mf1 - mf2);
-    float cy = (mf1 * cf2 - mf2 * cf1) / (mf1 - mf2);
+        float cx = (cf2 - cf1) / (mf1 - mf2);
+        float cy = (mf1 * cf2 - mf2 * cf1) / (mf1 - mf2);
 
-    printf("%f %f\n", cx, cy);
-    c = vec2(cx, cy);
-    r = sqrtf((c.x - p1.x) * (c.x - p1.x) + (c.y - p1.y) * (c.y - p1.y));
+        printf("%f %f\n", cx, cy);
+        c = vec2(cx, cy);
+        r = sqrtf((c.x - p1.x) * (c.x - p1.x) + (c.y - p1.y) * (c.y - p1.y));
 
 //    init();
 
-  }
+    }
 
 //  void draw() override {
 //    glBindVertexArray(vao); // Draw call
@@ -211,98 +212,98 @@ public:
 //  }
 };
 
-class SiriusTriangle: public Drawable {
-  std::vector<Point> points;
+class SiriusTriangle : public Drawable {
+    std::vector<Point> points;
 
 public:
-  int n = 0;
+    int n = 0;
 
-  SiriusTriangle() = default;
+    SiriusTriangle() = default;
 
-  void addPoint(vec2 p) {
-    n++;
-    points.emplace_back(p);
-    if(n>3) printf("Can't add 4th point to a triangle!\n");
-    printf("%d\n", n);
-    if(n == 2) generateLineSegment(points[0], points[1]);
-    if(n == 3) generateLineSegment(points[1], points[2]);
+    void addPoint(vec2 p) {
+        n++;
+        points.emplace_back(p);
+        if (n > 3) printf("Can't add 4th point to a triangle!\n");
+        printf("%d\n", n);
+        if (n == 2) generateLineSegment(points[0], points[1]);
+        if (n == 3) generateLineSegment(points[1], points[2]);
 //    if(n == 3) circles.emplace_back(Circle(p, points[1].p, points[1].inversion()));
-  }
-
-  void generateLineSegment(Point p1, Point p2) {
-    Circle c(p1.p, p2.p, p2.inversion());
-
-    // generating only points between p1 and p2
-    float angle1 = atan2( (p1.p - c.c).y, (p1.p - c.c).x );
-    printf("Angle for p1 in the circle is %f\n", angle1);
-    float angle2 = atan2((p2.p - c.c).y, (p2.p - c.c).x);
-    printf("Angle for p2 in the circle is %f\n", angle2);
-
-    //normalize both angles to [0, 2*PI)
-    if(angle1 < 0) angle1 += 2*M_PI;
-    if(angle2 < 0) angle2 += 2*M_PI;
-
-    //rotate both angles by 180 degress and check if the difference is smaller then
-    float altAngle1 = angle1 + M_PI;
-    if(altAngle1 > 2*M_PI) altAngle1 -= 2*M_PI;
-    float altAngle2 = angle2 + M_PI;
-    if(altAngle2 > 2*M_PI) altAngle2 -= 2*M_PI;
-
-    float angleDiff;
-    if(fabs(angle1-angle2) < fabs(altAngle1-altAngle2))
-      angleDiff = (angle1-angle2);
-    else
-      angleDiff = (altAngle1 - altAngle2);
-
-    //can be negative
-    float step = angleDiff / SIRIUS_CIRCLE_SEGMENTS;
-
-    //start from angle2
-    float curr = angle2;
-
-    for (int i = 0; i < SIRIUS_CIRCLE_SEGMENTS; i++) {
-      vertices.emplace_back(vec2(
-        c.r * cos(curr) + c.c.x,
-        c.r * sin(curr) + c.c.y
-      ));
-      curr += step;
     }
-  }
-
-  void draw() override {
-    for(auto &point: points)
-      point.draw();
-
-    //Time to draw the edges
-    if(n == 3){
-      init();
-      glBindVertexArray(vao); // Draw call
-      setColor(vec3(1, 0, 0));
-      glDrawArrays(GL_LINE_LOOP, 0, vertices.size());
+
+    void generateLineSegment(Point p1, Point p2) {
+        Circle c(p1.p, p2.p, p2.inversion());
+
+        // generating only points between p1 and p2
+        float angle1 = atan2((p1.p - c.c).y, (p1.p - c.c).x);
+        printf("Angle for p1 in the circle is %f\n", angle1);
+        float angle2 = atan2((p2.p - c.c).y, (p2.p - c.c).x);
+        printf("Angle for p2 in the circle is %f\n", angle2);
+
+        //normalize both angles to [0, 2*PI)
+        if (angle1 < 0) angle1 += 2 * M_PI;
+        if (angle2 < 0) angle2 += 2 * M_PI;
+
+        //rotate both angles by 180 degress and check if the difference is smaller then
+        float altAngle1 = angle1 + M_PI;
+        if (altAngle1 > 2 * M_PI) altAngle1 -= 2 * M_PI;
+        float altAngle2 = angle2 + M_PI;
+        if (altAngle2 > 2 * M_PI) altAngle2 -= 2 * M_PI;
+
+        float angleDiff;
+        if (fabs(angle1 - angle2) < fabs(altAngle1 - altAngle2))
+            angleDiff = (angle1 - angle2);
+        else
+            angleDiff = (altAngle1 - altAngle2);
+
+        //can be negative
+        float step = angleDiff / SIRIUS_CIRCLE_SEGMENTS;
+
+        //start from angle2
+        float curr = angle2;
+
+        for (int i = 0; i < SIRIUS_CIRCLE_SEGMENTS; i++) {
+            vertices.emplace_back(vec2(
+                    c.r * cos(curr) + c.c.x,
+                    c.r * sin(curr) + c.c.y
+            ));
+            curr += step;
+        }
+    }
+
+    void draw() override {
+        for (auto &point: points)
+            point.draw();
+
+        //Time to draw the edges
+        if (n == 3) {
+            init();
+            glBindVertexArray(vao); // Draw call
+            setColor(vec3(1, 0, 0));
+            glDrawArrays(GL_LINE_LOOP, 0, vertices.size());
+        }
     }
-  }
 };
 
 class SiriusTriangleManager {
 public:
-  std::vector<SiriusTriangle> triangles;
-  int currTriangle = 0;
-  int currPoints = 0;
+    std::vector<SiriusTriangle> triangles;
+    int currTriangle = 0;
+    int currPoints = 0;
 
-  SiriusTriangleManager() = default;
+    SiriusTriangleManager() = default;
 
-  void addPoint(vec2 p){
-    if(currPoints == 0) triangles.emplace_back(SiriusTriangle());
-    triangles[currTriangle].addPoint(p);
-    currPoints++;
+    void addPoint(vec2 p) {
+        if (currPoints == 0) triangles.emplace_back(SiriusTriangle());
+        triangles[currTriangle].addPoint(p);
+        currPoints++;
 
-    if(currPoints == 3) currTriangle++, triangles.emplace_back(SiriusTriangle()), currPoints = 0;
-  }
+        if (currPoints == 3) currTriangle++, triangles.emplace_back(SiriusTriangle()), currPoints = 0;
+    }
 
-  void draw(){
-    for(auto triangle: triangles)
-      triangle.draw();
-  }
+    void draw() {
+        for (auto triangle: triangles)
+            triangle.draw();
+    }
 };
 
 BaseCircle baseCircle = BaseCircle::generate();
@@ -311,32 +312,32 @@ SiriusTriangleManager siriusTriangleManager = SiriusTriangleManager();
 
 // Initialization, create an OpenGL context
 void onInitialization() {
-  glViewport(0, 0, windowWidth, windowHeight);
+    glViewport(0, 0, windowWidth, windowHeight);
 
-  baseCircle.init();
+    baseCircle.init();
 
-  // create program for the GPU
-  gpuProgram.create(vertexSource, fragmentSource, "outColor");
+    // create program for the GPU
+    gpuProgram.create(vertexSource, fragmentSource, "outColor");
 }
 
 // Window has become invalid: Redraw
 void onDisplay() {
-  glClearColor(0, 0, 0.4, 1);     // background color
-  glClear(GL_COLOR_BUFFER_BIT); // clear frame buffer
+    glClearColor(0, 0, 0.4, 1);     // background color
+    glClear(GL_COLOR_BUFFER_BIT); // clear frame buffer
 
-  setupMVP();
+    setupMVP();
 
-  setColor(vec3(0, 0.3, 0.5));
+    setColor(vec3(0, 0.3, 0.5));
 
-  baseCircle.draw();
-  siriusTriangleManager.draw();
+    baseCircle.draw();
+    siriusTriangleManager.draw();
 
-  glutSwapBuffers(); // exchange buffers for double buffering
+    glutSwapBuffers(); // exchange buffers for double buffering
 }
 
 // Key of ASCII code pressed
 void onKeyboard(unsigned char key, int pX, int pY) {
-  if (key == 'd') glutPostRedisplay();         // if d, invalidate display, i.e. redraw
+    if (key == 'd') glutPostRedisplay();         // if d, invalidate display, i.e. redraw
 }
 
 // Key of ASCII code released
@@ -346,49 +347,54 @@ void onKeyboardUp(unsigned char key, int pX, int pY) {
 // Move mouse with key pressed
 void onMouseMotion(int pX,
                    int pY) {    // pX, pY are the pixel coordinates of the cursor in the coordinate system of the operation system
-  // Convert to normalized device space
-  float cX = 2.0f * pX / windowWidth - 1;    // flip y axis
-  float cY = 1.0f - 2.0f * pY / windowHeight;
-  printf("Mouse moved to (%3.2f, %3.2f)\n", cX, cY);
+    // Convert to normalized device space
+    float cX = 2.0f * pX / windowWidth - 1;    // flip y axis
+    float cY = 1.0f - 2.0f * pY / windowHeight;
+    printf("Mouse moved to (%3.2f, %3.2f)\n", cX, cY);
 }
 
 // Mouse click event
 void onMouse(int button, int state, int pX,
              int pY) { // pX, pY are the pixel coordinates of the cursor in the coordinate system of the operation system
-  // Convert to normalized device space
-  float cX = 2.0f * pX / windowWidth - 1;    // flip y axis
-  float cY = 1.0f - 2.0f * pY / windowHeight;
-
-  char *buttonStat;
-  switch (state) {
-    case GLUT_DOWN:
-      buttonStat = "pressed";
-      break;
-    case GLUT_UP:
-      buttonStat = "released";
-      break;
-  }
-
-  switch (button) {
-    case GLUT_LEFT_BUTTON:
-      printf("Left button %s at (%3.2f, %3.2f)\n", buttonStat, cX, cY);
-      break;
-    case GLUT_MIDDLE_BUTTON:
-      printf("Middle button %s at (%3.2f, %3.2f)\n", buttonStat, cX, cY);
-      break;
-    case GLUT_RIGHT_BUTTON:
-      printf("Right button %s at (%3.2f, %3.2f)\n", buttonStat, cX, cY);
-      break;
-  }
-
-  if (state == GLUT_DOWN && button == GLUT_LEFT_BUTTON) {
-    siriusTriangleManager.addPoint(vec2(cX, cY));
+    // Convert to normalized device space
+    float cX = 2.0f * pX / windowWidth - 1;    // flip y axis
+    float cY = 1.0f - 2.0f * pY / windowHeight;
+
+    char *buttonStat;
+    switch (state) {
+        case GLUT_DOWN:
+            buttonStat = "pressed";
+            break;
+        case GLUT_UP:
+            buttonStat = "released";
+            break;
+    }
+
+    switch (button) {
+        case GLUT_LEFT_BUTTON:
+            printf("Left button %s at (%3.2f, %3.2f)\n", buttonStat, cX, cY);
+            break;
+        case GLUT_MIDDLE_BUTTON:
+            printf("Middle button %s at (%3.2f, %3.2f)\n", buttonStat, cX, cY);
+            break;
+        case GLUT_RIGHT_BUTTON:
+            printf("Right button %s at (%3.2f, %3.2f)\n", buttonStat, cX, cY);
+            break;
+    }
+
+    siriusTriangleManager.addPoint(vec2(-.8f, -.4f));
+    siriusTriangleManager.addPoint(vec2(-.2f, -.6f));
+    siriusTriangleManager.addPoint(vec2(-.4f, .4f));
     siriusTriangleManager.draw();
-    glutPostRedisplay();
-  }
+
+    if (state == GLUT_DOWN && button == GLUT_LEFT_BUTTON) {
+        siriusTriangleManager.addPoint(vec2(cX, cY));
+        siriusTriangleManager.draw();
+        glutPostRedisplay();
+    }
 }
 
 // Idle event indicating that some time elapsed: do animation here
 void onIdle() {
-  long time = glutGet(GLUT_ELAPSED_TIME); // elapsed time since the start of the program
+    long time = glutGet(GLUT_ELAPSED_TIME); // elapsed time since the start of the program
 }