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This is because - the compilers do not have flags that can change the architecture, - but rather depend on which compiler is being used -*/ -#if defined(_WIN32) && defined(_MSC_VER) -# if defined(_M_IA64) -# define ARCHITECTURE_ID "IA64" - -# elif defined(_M_X64) || defined(_M_AMD64) -# define ARCHITECTURE_ID "x64" - -# elif defined(_M_IX86) -# define ARCHITECTURE_ID "X86" - -# elif defined(_M_ARM64) -# define ARCHITECTURE_ID "ARM64" - -# elif defined(_M_ARM) -# if _M_ARM == 4 -# define ARCHITECTURE_ID "ARMV4I" -# elif _M_ARM == 5 -# define ARCHITECTURE_ID "ARMV5I" -# else -# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) -# endif - -# elif defined(_M_MIPS) -# define ARCHITECTURE_ID "MIPS" - -# elif defined(_M_SH) -# define ARCHITECTURE_ID "SHx" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__WATCOMC__) -# if defined(_M_I86) -# define ARCHITECTURE_ID "I86" - -# elif defined(_M_IX86) -# define ARCHITECTURE_ID "X86" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif - -#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) -# if defined(__ICCARM__) -# define ARCHITECTURE_ID "ARM" - -# elif defined(__ICCAVR__) -# define ARCHITECTURE_ID "AVR" - -# else /* unknown architecture */ -# define ARCHITECTURE_ID "" -# endif -#else -# define ARCHITECTURE_ID -#endif - -/* Convert integer to decimal digit literals. */ -#define DEC(n) \ - ('0' + (((n) / 10000000)%10)), \ - ('0' + (((n) / 1000000)%10)), \ - ('0' + (((n) / 100000)%10)), \ - ('0' + (((n) / 10000)%10)), \ - ('0' + (((n) / 1000)%10)), \ - ('0' + (((n) / 100)%10)), \ - ('0' + (((n) / 10)%10)), \ - ('0' + ((n) % 10)) - -/* Convert integer to hex digit literals. */ -#define HEX(n) \ - ('0' + ((n)>>28 & 0xF)), \ - ('0' + ((n)>>24 & 0xF)), \ - ('0' + ((n)>>20 & 0xF)), \ - ('0' + ((n)>>16 & 0xF)), \ - ('0' + ((n)>>12 & 0xF)), \ - ('0' + ((n)>>8 & 0xF)), \ - ('0' + ((n)>>4 & 0xF)), \ - ('0' + ((n) & 0xF)) - -/* Construct a string literal encoding the version number components. */ -#ifdef COMPILER_VERSION_MAJOR -char const info_version[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', - COMPILER_VERSION_MAJOR, -# ifdef COMPILER_VERSION_MINOR - '.', COMPILER_VERSION_MINOR, -# ifdef COMPILER_VERSION_PATCH - '.', COMPILER_VERSION_PATCH, -# ifdef COMPILER_VERSION_TWEAK - '.', COMPILER_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct a string literal encoding the internal version number. */ -#ifdef COMPILER_VERSION_INTERNAL -char const info_version_internal[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', - 'i','n','t','e','r','n','a','l','[', - COMPILER_VERSION_INTERNAL,']','\0'}; -#endif - -/* Construct a string literal encoding the version number components. */ -#ifdef SIMULATE_VERSION_MAJOR -char const info_simulate_version[] = { - 'I', 'N', 'F', 'O', ':', - 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', - SIMULATE_VERSION_MAJOR, -# ifdef SIMULATE_VERSION_MINOR - '.', SIMULATE_VERSION_MINOR, -# ifdef SIMULATE_VERSION_PATCH - '.', SIMULATE_VERSION_PATCH, -# ifdef SIMULATE_VERSION_TWEAK - '.', SIMULATE_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct the string literal in pieces to prevent the source from - getting matched. Store it in a pointer rather than an array - because some compilers will just produce instructions to fill the - array rather than assigning a pointer to a static array. */ -char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; -char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; - - - - -#if !defined(__STDC__) -# if (defined(_MSC_VER) && !defined(__clang__)) \ - || (defined(__ibmxl__) || defined(__IBMC__)) -# define C_DIALECT "90" -# else -# define C_DIALECT -# endif -#elif __STDC_VERSION__ >= 201000L -# define C_DIALECT "11" -#elif __STDC_VERSION__ >= 199901L -# define C_DIALECT "99" -#else -# define C_DIALECT "90" -#endif -const char* info_language_dialect_default = - "INFO" ":" "dialect_default[" C_DIALECT "]"; - -/*--------------------------------------------------------------------------*/ - -#ifdef ID_VOID_MAIN -void main() {} -#else -# if defined(__CLASSIC_C__) -int main(argc, argv) int argc; char *argv[]; -# else -int main(int argc, char* argv[]) -# endif -{ - int require = 0; - require += info_compiler[argc]; - require += info_platform[argc]; - require += info_arch[argc]; -#ifdef COMPILER_VERSION_MAJOR - require += info_version[argc]; -#endif -#ifdef COMPILER_VERSION_INTERNAL - require += info_version_internal[argc]; -#endif -#ifdef SIMULATE_ID - require += info_simulate[argc]; -#endif -#ifdef SIMULATE_VERSION_MAJOR - require += info_simulate_version[argc]; -#endif -#if defined(__CRAYXE) || defined(__CRAYXC) - require += info_cray[argc]; -#endif - require += info_language_dialect_default[argc]; - (void)argv; - return require; -} -#endif diff --git a/CMakeFiles/3.13.4/CompilerIdC/a.out b/CMakeFiles/3.13.4/CompilerIdC/a.out deleted file mode 100755 index b085abf9f798a437b8c360de3a093b6baa93ae66..0000000000000000000000000000000000000000 Binary files a/CMakeFiles/3.13.4/CompilerIdC/a.out and /dev/null differ diff --git a/CMakeFiles/3.13.4/CompilerIdCXX/CMakeCXXCompilerId.cpp b/CMakeFiles/3.13.4/CompilerIdCXX/CMakeCXXCompilerId.cpp deleted file mode 100644 index b728b6329139a9ff24adbe3b6e270e5bfcc3a426..0000000000000000000000000000000000000000 --- a/CMakeFiles/3.13.4/CompilerIdCXX/CMakeCXXCompilerId.cpp +++ /dev/null @@ -1,602 +0,0 @@ -/* This source file must have a .cpp extension so that all C++ compilers - recognize the extension without flags. 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Feature record: CXX_FEATURE:1cxx_enum_forward_declarations - Feature record: CXX_FEATURE:1cxx_explicit_conversions - Feature record: CXX_FEATURE:1cxx_extended_friend_declarations - Feature record: CXX_FEATURE:1cxx_extern_templates - Feature record: CXX_FEATURE:1cxx_final - Feature record: CXX_FEATURE:1cxx_func_identifier - Feature record: CXX_FEATURE:1cxx_generalized_initializers - Feature record: CXX_FEATURE:1cxx_generic_lambdas - Feature record: CXX_FEATURE:1cxx_inheriting_constructors - Feature record: CXX_FEATURE:1cxx_inline_namespaces - Feature record: CXX_FEATURE:1cxx_lambdas - Feature record: CXX_FEATURE:1cxx_lambda_init_captures - Feature record: CXX_FEATURE:1cxx_local_type_template_args - Feature record: CXX_FEATURE:1cxx_long_long_type - Feature record: CXX_FEATURE:1cxx_noexcept - Feature record: CXX_FEATURE:1cxx_nonstatic_member_init - Feature record: CXX_FEATURE:1cxx_nullptr - Feature record: CXX_FEATURE:1cxx_override - Feature record: CXX_FEATURE:1cxx_range_for - Feature record: CXX_FEATURE:1cxx_raw_string_literals - Feature record: CXX_FEATURE:1cxx_reference_qualified_functions - Feature record: CXX_FEATURE:1cxx_relaxed_constexpr - Feature record: CXX_FEATURE:1cxx_return_type_deduction - Feature record: CXX_FEATURE:1cxx_right_angle_brackets - Feature record: CXX_FEATURE:1cxx_rvalue_references - Feature record: CXX_FEATURE:1cxx_sizeof_member - Feature record: CXX_FEATURE:1cxx_static_assert - Feature record: CXX_FEATURE:1cxx_strong_enums - Feature record: CXX_FEATURE:1cxx_template_template_parameters - Feature record: CXX_FEATURE:1cxx_thread_local - Feature record: CXX_FEATURE:1cxx_trailing_return_types - Feature record: CXX_FEATURE:1cxx_unicode_literals - Feature record: CXX_FEATURE:1cxx_uniform_initialization - Feature record: CXX_FEATURE:1cxx_unrestricted_unions - Feature record: CXX_FEATURE:1cxx_user_literals - Feature record: CXX_FEATURE:1cxx_variable_templates - Feature record: CXX_FEATURE:1cxx_variadic_macros - Feature record: CXX_FEATURE:1cxx_variadic_templates - - -Detecting CXX [-std=c++11] compiler features compiled with the following output: -Change Dir: /home/bobarna/codes/grafika/sirius/CMakeFiles/CMakeTmp - 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Feature record: CXX_FEATURE:1cxx_sizeof_member - Feature record: CXX_FEATURE:1cxx_static_assert - Feature record: CXX_FEATURE:1cxx_strong_enums - Feature record: CXX_FEATURE:1cxx_template_template_parameters - Feature record: CXX_FEATURE:1cxx_thread_local - Feature record: CXX_FEATURE:1cxx_trailing_return_types - Feature record: CXX_FEATURE:1cxx_unicode_literals - Feature record: CXX_FEATURE:1cxx_uniform_initialization - Feature record: CXX_FEATURE:1cxx_unrestricted_unions - Feature record: CXX_FEATURE:1cxx_user_literals - Feature record: CXX_FEATURE:0cxx_variable_templates - Feature record: CXX_FEATURE:1cxx_variadic_macros - Feature record: CXX_FEATURE:1cxx_variadic_templates - - -Detecting CXX [-std=c++98] compiler features compiled with the following output: -Change Dir: /home/bobarna/codes/grafika/sirius/CMakeFiles/CMakeTmp - -Run Build Command:"/usr/bin/make" "cmTC_59d30/fast" -/usr/bin/make -f CMakeFiles/cmTC_59d30.dir/build.make CMakeFiles/cmTC_59d30.dir/build -make[1]: Entering directory '/home/bobarna/codes/grafika/sirius/CMakeFiles/CMakeTmp' -Building CXX object CMakeFiles/cmTC_59d30.dir/feature_tests.cxx.o -/usr/bin/c++ -std=c++98 -o CMakeFiles/cmTC_59d30.dir/feature_tests.cxx.o -c /home/bobarna/codes/grafika/sirius/CMakeFiles/feature_tests.cxx -Linking CXX executable cmTC_59d30 -/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTC_59d30.dir/link.txt --verbose=1 -/usr/bin/c++ CMakeFiles/cmTC_59d30.dir/feature_tests.cxx.o -o cmTC_59d30 -make[1]: Leaving directory '/home/bobarna/codes/grafika/sirius/CMakeFiles/CMakeTmp' - 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degToRad(float d) { return d * M_PI / 180.0; } GPUProgram gpuProgram; // vertex and fragment shaders void setColor(vec3 color) { - int location = glGetUniformLocation(gpuProgram.getId(), "color"); - glUniform3f(location, color.x, color.y, color.z); // 3 floats + int location = glGetUniformLocation(gpuProgram.getId(), "color"); + glUniform3f(location, color.x, color.y, color.z); // 3 floats } void setupMVP() { - float MVPtransf[4][4] = {1, 0, 0, 0, // MVP matrix, - 0, 1, 0, 0, // row-major! - 0, 0, 1, 0, - 0, 0, 0, 1}; - - int location = glGetUniformLocation(gpuProgram.getId(), "MVP"); // Get the GPU location of uniform variable MVP - glUniformMatrix4fv(location, 1, GL_TRUE, - &MVPtransf[0][0]); // Load a 4x4 row-major float matrix to the specified location + float MVPtransf[4][4] = {1, 0, 0, 0, // MVP matrix, + 0, 1, 0, 0, // row-major! + 0, 0, 1, 0, + 0, 0, 0, 1}; + + int location = glGetUniformLocation(gpuProgram.getId(), "MVP"); // Get the GPU location of uniform variable MVP + glUniformMatrix4fv(location, 1, GL_TRUE, + &MVPtransf[0][0]); // Load a 4x4 row-major float matrix to the specified location } @@ -93,116 +93,117 @@ void setupMVP() { class Drawable { protected: - unsigned int vao; - unsigned int vbo; // vertex buffer object + unsigned int vao; + unsigned int vbo; // vertex buffer object public: - std::vector<vec2> vertices; - virtual void draw() = 0; - - void init() { - glGenVertexArrays(1, &vao); // get 1 vao id - glBindVertexArray(vao); // make it active - - glGenBuffers(1, &vbo); // Generate 1 buffer - glBindBuffer(GL_ARRAY_BUFFER, vbo); - glBufferData(GL_ARRAY_BUFFER, // Copy to GPU target - vertices.size() * sizeof(vec2), // # bytes - vertices.data(), // address - GL_STATIC_DRAW); // we do not change later - - glEnableVertexAttribArray(0); // AttribArray 0 - glVertexAttribPointer(0, // vbo -> AttribArray 0 - 2, GL_FLOAT, - GL_FALSE, // two floats/attrib, not fixed-point - 0, NULL); // stride, offset: tightly packed - } + std::vector<vec2> vertices; + + virtual void draw() = 0; + + void init() { + glGenVertexArrays(1, &vao); // get 1 vao id + glBindVertexArray(vao); // make it active + + glGenBuffers(1, &vbo); // Generate 1 buffer + glBindBuffer(GL_ARRAY_BUFFER, vbo); + glBufferData(GL_ARRAY_BUFFER, // Copy to GPU target + vertices.size() * sizeof(vec2), // # bytes + vertices.data(), // address + GL_STATIC_DRAW); // we do not change later + + glEnableVertexAttribArray(0); // AttribArray 0 + glVertexAttribPointer(0, // vbo -> AttribArray 0 + 2, GL_FLOAT, + GL_FALSE, // two floats/attrib, not fixed-point + 0, NULL); // stride, offset: tightly packed + } }; class BaseCircle : public Drawable { - BaseCircle() = default; + BaseCircle() = default; public: - static BaseCircle generate() { - BaseCircle baseCircle; - std::vector<vec2> &vertices = baseCircle.vertices; - // calculate all the vertices of the base circle: - float step = 360.0 / BASE_CIRCLE_SEGMENTS; - float currAngle = 0; + static BaseCircle generate() { + BaseCircle baseCircle; + std::vector<vec2> &vertices = baseCircle.vertices; + // calculate all the vertices of the base circle: + float step = 360.0 / BASE_CIRCLE_SEGMENTS; + float currAngle = 0; - vertices.reserve(BASE_CIRCLE_SEGMENTS * 3); + vertices.reserve(BASE_CIRCLE_SEGMENTS * 3); - for (int i = 0; i < BASE_CIRCLE_SEGMENTS; i++) { - // for each of the triangles, calculate their points + for (int i = 0; i < BASE_CIRCLE_SEGMENTS; i++) { + // for each of the triangles, calculate their points - // middle point - vertices.emplace_back(0, 0); + // middle point + vertices.emplace_back(0, 0); - vertices.emplace_back(cos(degToRad(currAngle)), sin(degToRad(currAngle))); + vertices.emplace_back(cos(degToRad(currAngle)), sin(degToRad(currAngle))); - currAngle += step; - vertices.emplace_back(cos(degToRad(currAngle)), sin(degToRad(currAngle))); - } + currAngle += step; + vertices.emplace_back(cos(degToRad(currAngle)), sin(degToRad(currAngle))); + } - return baseCircle; - } + return baseCircle; + } - void draw() override { - glBindVertexArray(vao); // Draw call - glDrawArrays(GL_TRIANGLES, 0, vertices.size()); - } + void draw() override { + glBindVertexArray(vao); // Draw call + glDrawArrays(GL_TRIANGLES, 0, vertices.size()); + } }; class Point : public Drawable { public: - vec2 p; + vec2 p; - Point(vec2 p) { - this->p = p; - vertices.emplace_back(p.x, p.y); - init(); - } + Point(vec2 p) { + this->p = p; + vertices.emplace_back(p.x, p.y); + init(); + } - vec2 inversion() { - return p / dot(p, p); - } + vec2 inversion() { + return p / dot(p, p); + } - void draw() override { + void draw() override { // printf("drawing points at %f %f\n", vertices[0].x, vertices[0].y); - glBindVertexArray(vao); - setColor(vec3(1, 0, 0)); + glBindVertexArray(vao); + setColor(vec3(1, 0, 0)); - glPointSize(10); - glDrawArrays(GL_POINTS, 0, 1); - } + glPointSize(10); + glDrawArrays(GL_POINTS, 0, 1); + } }; class Circle { public: - vec2 c; //center of the circle - float r; //radius of the circle + vec2 c; //center of the circle + float r; //radius of the circle - Circle(vec2 p1, vec2 p2, vec2 p3) { - float m1 = (p2.y - p1.y) / (p2.x - p1.x); - float m2 = (p3.y - p2.y) / (p3.x - p2.x); + Circle(vec2 p1, vec2 p2, vec2 p3) { + float m1 = (p2.y - p1.y) / (p2.x - p1.x); + float m2 = (p3.y - p2.y) / (p3.x - p2.x); - float mf1 = -1 / m1; - float mf2 = -1 / m2; + float mf1 = -1 / m1; + float mf2 = -1 / m2; - float cf1 = (p2.x * p2.x + p2.y * p2.y - p1.x * p1.x - p1.y * p1.y) / (2 * (p2.y - p1.y)); - float cf2 = (p3.x * p3.x + p3.y * p3.y - p2.x * p2.x - p2.y * p2.y) / (2 * (p3.y - p2.y)); + float cf1 = (p2.x * p2.x + p2.y * p2.y - p1.x * p1.x - p1.y * p1.y) / (2 * (p2.y - p1.y)); + float cf2 = (p3.x * p3.x + p3.y * p3.y - p2.x * p2.x - p2.y * p2.y) / (2 * (p3.y - p2.y)); - float cx = (cf2 - cf1) / (mf1 - mf2); - float cy = (mf1 * cf2 - mf2 * cf1) / (mf1 - mf2); + float cx = (cf2 - cf1) / (mf1 - mf2); + float cy = (mf1 * cf2 - mf2 * cf1) / (mf1 - mf2); - printf("%f %f\n", cx, cy); - c = vec2(cx, cy); - r = sqrtf((c.x - p1.x) * (c.x - p1.x) + (c.y - p1.y) * (c.y - p1.y)); + printf("%f %f\n", cx, cy); + c = vec2(cx, cy); + r = sqrtf((c.x - p1.x) * (c.x - p1.x) + (c.y - p1.y) * (c.y - p1.y)); // init(); - } + } // void draw() override { // glBindVertexArray(vao); // Draw call @@ -211,98 +212,98 @@ public: // } }; -class SiriusTriangle: public Drawable { - std::vector<Point> points; +class SiriusTriangle : public Drawable { + std::vector<Point> points; public: - int n = 0; + int n = 0; - SiriusTriangle() = default; + SiriusTriangle() = default; - void addPoint(vec2 p) { - n++; - points.emplace_back(p); - if(n>3) printf("Can't add 4th point to a triangle!\n"); - printf("%d\n", n); - if(n == 2) generateLineSegment(points[0], points[1]); - if(n == 3) generateLineSegment(points[1], points[2]); + void addPoint(vec2 p) { + n++; + points.emplace_back(p); + if (n > 3) printf("Can't add 4th point to a triangle!\n"); + printf("%d\n", n); + if (n == 2) generateLineSegment(points[0], points[1]); + if (n == 3) generateLineSegment(points[1], points[2]); // if(n == 3) circles.emplace_back(Circle(p, points[1].p, points[1].inversion())); - } - - void generateLineSegment(Point p1, Point p2) { - Circle c(p1.p, p2.p, p2.inversion()); - - // generating only points between p1 and p2 - float angle1 = atan2( (p1.p - c.c).y, (p1.p - c.c).x ); - printf("Angle for p1 in the circle is %f\n", angle1); - float angle2 = atan2((p2.p - c.c).y, (p2.p - c.c).x); - printf("Angle for p2 in the circle is %f\n", angle2); - - //normalize both angles to [0, 2*PI) - if(angle1 < 0) angle1 += 2*M_PI; - if(angle2 < 0) angle2 += 2*M_PI; - - //rotate both angles by 180 degress and check if the difference is smaller then - float altAngle1 = angle1 + M_PI; - if(altAngle1 > 2*M_PI) altAngle1 -= 2*M_PI; - float altAngle2 = angle2 + M_PI; - if(altAngle2 > 2*M_PI) altAngle2 -= 2*M_PI; - - float angleDiff; - if(fabs(angle1-angle2) < fabs(altAngle1-altAngle2)) - angleDiff = (angle1-angle2); - else - angleDiff = (altAngle1 - altAngle2); - - //can be negative - float step = angleDiff / SIRIUS_CIRCLE_SEGMENTS; - - //start from angle2 - float curr = angle2; - - for (int i = 0; i < SIRIUS_CIRCLE_SEGMENTS; i++) { - vertices.emplace_back(vec2( - c.r * cos(curr) + c.c.x, - c.r * sin(curr) + c.c.y - )); - curr += step; } - } - - void draw() override { - for(auto &point: points) - point.draw(); - - //Time to draw the edges - if(n == 3){ - init(); - glBindVertexArray(vao); // Draw call - setColor(vec3(1, 0, 0)); - glDrawArrays(GL_LINE_LOOP, 0, vertices.size()); + + void generateLineSegment(Point p1, Point p2) { + Circle c(p1.p, p2.p, p2.inversion()); + + // generating only points between p1 and p2 + float angle1 = atan2((p1.p - c.c).y, (p1.p - c.c).x); + printf("Angle for p1 in the circle is %f\n", angle1); + float angle2 = atan2((p2.p - c.c).y, (p2.p - c.c).x); + printf("Angle for p2 in the circle is %f\n", angle2); + + //normalize both angles to [0, 2*PI) + if (angle1 < 0) angle1 += 2 * M_PI; + if (angle2 < 0) angle2 += 2 * M_PI; + + //rotate both angles by 180 degress and check if the difference is smaller then + float altAngle1 = angle1 + M_PI; + if (altAngle1 > 2 * M_PI) altAngle1 -= 2 * M_PI; + float altAngle2 = angle2 + M_PI; + if (altAngle2 > 2 * M_PI) altAngle2 -= 2 * M_PI; + + float angleDiff; + if (fabs(angle1 - angle2) < fabs(altAngle1 - altAngle2)) + angleDiff = (angle1 - angle2); + else + angleDiff = (altAngle1 - altAngle2); + + //can be negative + float step = angleDiff / SIRIUS_CIRCLE_SEGMENTS; + + //start from angle2 + float curr = angle2; + + for (int i = 0; i < SIRIUS_CIRCLE_SEGMENTS; i++) { + vertices.emplace_back(vec2( + c.r * cos(curr) + c.c.x, + c.r * sin(curr) + c.c.y + )); + curr += step; + } + } + + void draw() override { + for (auto &point: points) + point.draw(); + + //Time to draw the edges + if (n == 3) { + init(); + glBindVertexArray(vao); // Draw call + setColor(vec3(1, 0, 0)); + glDrawArrays(GL_LINE_LOOP, 0, vertices.size()); + } } - } }; class SiriusTriangleManager { public: - std::vector<SiriusTriangle> triangles; - int currTriangle = 0; - int currPoints = 0; + std::vector<SiriusTriangle> triangles; + int currTriangle = 0; + int currPoints = 0; - SiriusTriangleManager() = default; + SiriusTriangleManager() = default; - void addPoint(vec2 p){ - if(currPoints == 0) triangles.emplace_back(SiriusTriangle()); - triangles[currTriangle].addPoint(p); - currPoints++; + void addPoint(vec2 p) { + if (currPoints == 0) triangles.emplace_back(SiriusTriangle()); + triangles[currTriangle].addPoint(p); + currPoints++; - if(currPoints == 3) currTriangle++, triangles.emplace_back(SiriusTriangle()), currPoints = 0; - } + if (currPoints == 3) currTriangle++, triangles.emplace_back(SiriusTriangle()), currPoints = 0; + } - void draw(){ - for(auto triangle: triangles) - triangle.draw(); - } + void draw() { + for (auto triangle: triangles) + triangle.draw(); + } }; BaseCircle baseCircle = BaseCircle::generate(); @@ -311,32 +312,32 @@ SiriusTriangleManager siriusTriangleManager = SiriusTriangleManager(); // Initialization, create an OpenGL context void onInitialization() { - glViewport(0, 0, windowWidth, windowHeight); + glViewport(0, 0, windowWidth, windowHeight); - baseCircle.init(); + baseCircle.init(); - // create program for the GPU - gpuProgram.create(vertexSource, fragmentSource, "outColor"); + // create program for the GPU + gpuProgram.create(vertexSource, fragmentSource, "outColor"); } // Window has become invalid: Redraw void onDisplay() { - glClearColor(0, 0, 0.4, 1); // background color - glClear(GL_COLOR_BUFFER_BIT); // clear frame buffer + glClearColor(0, 0, 0.4, 1); // background color + glClear(GL_COLOR_BUFFER_BIT); // clear frame buffer - setupMVP(); + setupMVP(); - setColor(vec3(0, 0.3, 0.5)); + setColor(vec3(0, 0.3, 0.5)); - baseCircle.draw(); - siriusTriangleManager.draw(); + baseCircle.draw(); + siriusTriangleManager.draw(); - glutSwapBuffers(); // exchange buffers for double buffering + glutSwapBuffers(); // exchange buffers for double buffering } // Key of ASCII code pressed void onKeyboard(unsigned char key, int pX, int pY) { - if (key == 'd') glutPostRedisplay(); // if d, invalidate display, i.e. redraw + if (key == 'd') glutPostRedisplay(); // if d, invalidate display, i.e. redraw } // Key of ASCII code released @@ -346,49 +347,54 @@ void onKeyboardUp(unsigned char key, int pX, int pY) { // Move mouse with key pressed void onMouseMotion(int pX, int pY) { // pX, pY are the pixel coordinates of the cursor in the coordinate system of the operation system - // Convert to normalized device space - float cX = 2.0f * pX / windowWidth - 1; // flip y axis - float cY = 1.0f - 2.0f * pY / windowHeight; - printf("Mouse moved to (%3.2f, %3.2f)\n", cX, cY); + // Convert to normalized device space + float cX = 2.0f * pX / windowWidth - 1; // flip y axis + float cY = 1.0f - 2.0f * pY / windowHeight; + printf("Mouse moved to (%3.2f, %3.2f)\n", cX, cY); } // Mouse click event void onMouse(int button, int state, int pX, int pY) { // pX, pY are the pixel coordinates of the cursor in the coordinate system of the operation system - // Convert to normalized device space - float cX = 2.0f * pX / windowWidth - 1; // flip y axis - float cY = 1.0f - 2.0f * pY / windowHeight; - - char *buttonStat; - switch (state) { - case GLUT_DOWN: - buttonStat = "pressed"; - break; - case GLUT_UP: - buttonStat = "released"; - break; - } - - switch (button) { - case GLUT_LEFT_BUTTON: - printf("Left button %s at (%3.2f, %3.2f)\n", buttonStat, cX, cY); - break; - case GLUT_MIDDLE_BUTTON: - printf("Middle button %s at (%3.2f, %3.2f)\n", buttonStat, cX, cY); - break; - case GLUT_RIGHT_BUTTON: - printf("Right button %s at (%3.2f, %3.2f)\n", buttonStat, cX, cY); - break; - } - - if (state == GLUT_DOWN && button == GLUT_LEFT_BUTTON) { - siriusTriangleManager.addPoint(vec2(cX, cY)); + // Convert to normalized device space + float cX = 2.0f * pX / windowWidth - 1; // flip y axis + float cY = 1.0f - 2.0f * pY / windowHeight; + + char *buttonStat; + switch (state) { + case GLUT_DOWN: + buttonStat = "pressed"; + break; + case GLUT_UP: + buttonStat = "released"; + break; + } + + switch (button) { + case GLUT_LEFT_BUTTON: + printf("Left button %s at (%3.2f, %3.2f)\n", buttonStat, cX, cY); + break; + case GLUT_MIDDLE_BUTTON: + printf("Middle button %s at (%3.2f, %3.2f)\n", buttonStat, cX, cY); + break; + case GLUT_RIGHT_BUTTON: + printf("Right button %s at (%3.2f, %3.2f)\n", buttonStat, cX, cY); + break; + } + + siriusTriangleManager.addPoint(vec2(-.8f, -.4f)); + siriusTriangleManager.addPoint(vec2(-.2f, -.6f)); + siriusTriangleManager.addPoint(vec2(-.4f, .4f)); siriusTriangleManager.draw(); - glutPostRedisplay(); - } + + if (state == GLUT_DOWN && button == GLUT_LEFT_BUTTON) { + siriusTriangleManager.addPoint(vec2(cX, cY)); + siriusTriangleManager.draw(); + glutPostRedisplay(); + } } // Idle event indicating that some time elapsed: do animation here void onIdle() { - long time = glutGet(GLUT_ELAPSED_TIME); // elapsed time since the start of the program + long time = glutGet(GLUT_ELAPSED_TIME); // elapsed time since the start of the program }