diff --git a/sirius.cpp b/sirius.cpp
index 756eec73c52e2233b54537735ed107667a8f7599..8eaa7b59d597eb0dd115bce14d6da4a981ed8dd2 100644
--- a/sirius.cpp
+++ b/sirius.cpp
@@ -199,13 +199,13 @@ public:
 };
 
 inline float cross(vec2 a, vec2 b) {
-    return a.x * b.y - a.y * b.x;
+  return a.x * b.y - a.y * b.x;
 }
 
 inline bool onDifferentSides(vec2 p1, vec2 p2, vec2 q1, vec2 q2) {
-  vec2 v = p2-p1;
+  vec2 v = p2 - p1;
   vec2 r = p1;
-    return cross(v, p1 - r) * cross(v, p2 - r) < 0;
+  return cross(v, p1 - r) * cross(v, p2 - r) < 0;
 }
 
 inline bool intersectEachOther(vec2 p1, vec2 p2, vec2 q1, vec2 q2) {
@@ -242,12 +242,13 @@ public:
 
       //check if current potential diagonal is fully outside the polygon
       vec2 infinity(250, 250);
-      vec2 middle((currPotDiag1 + currPotDiag2)/2);
+      vec2 middle((currPotDiag1 + currPotDiag2) / 2);
       int numberOfIntersections = 0;
-      for(auto currEdgeStart = remainingVertices.begin(); currEdgeStart != remainingVertices.begin(); currEdgeStart = getPreviousVertex(currEdgeStart))
-        if(intersectEachOther(currEdgeStart->x, *getNextVertex(currEdgeStart), infinity, middle))
+      for (auto currEdgeStart = remainingVertices.begin();
+           currEdgeStart != remainingVertices.begin(); currEdgeStart = getPreviousVertex(currEdgeStart))
+        if (intersectEachOther(currEdgeStart->x, *getNextVertex(currEdgeStart), infinity, middle))
           numberOfIntersections++;
-      if(numberOfIntersections%2 == 0)
+      if (numberOfIntersections % 2 == 0)
         break; // the potential diagonal is fully outside, it's not an ear.
 
       //it's an ear!
@@ -276,7 +277,7 @@ public:
   void draw() override {
     init();
     glBindVertexArray(vao); // Draw call
-    setColor(vec3(0,1,0));
+    setColor(vec3(0, 1, 0));
     glDrawArrays(GL_TRIANGLES, 0, vertices.size());
   }
 };
@@ -346,7 +347,7 @@ public:
 
   void draw() override {
     //filling out the triangulated area
-    if(n == 3)
+    if (n == 3)
       triangulated[0].draw();
 
 
@@ -394,11 +395,11 @@ void onInitialization() {
   glViewport(0, 0, windowWidth, windowHeight);
 
   printf("%d", intersectEachOther(
-      vec2(0, 0),
-      vec2(100,0),
-      vec2(2, 2),
-      vec2(2, -4)
-    ));
+    vec2(0, 0),
+    vec2(100, 0),
+    vec2(2, 2),
+    vec2(2, -4)
+  ));
 
   baseCircle.init();
   siriusTriangleManager.addPoint(vec2(-0.6, 0.4));