diff --git a/CMakeLists.txt b/CMakeLists.txt index 53fd9cf97d4a5c5e04b257d33df7a5ee49f1b9bc..0f3707b2c3512bc9696fdd8e73d67b3a5570e342 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -37,10 +37,6 @@ link_libraries(${GLFW_LIBRARY_DIRS}) find_package(GLEW REQUIRED) include_directories(${GLEW_INCLUDE_DIRS}) -if (WIN32) - # nothing now -endif (WIN32) - target_link_libraries( ${PROJECT_NAME} glfw diff --git a/src/main.cpp b/src/main.cpp index ce1dd782d00d5aa2e3802de6fbd90586cc061d4f..6063c5cc6cd610d718665a7769327f208b4e3430 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -16,7 +16,7 @@ GLFWwindow *window; bool dragging = false; int keyArr[350]; -InputHandler *InputHandler = InputHandler->GetInstance(); +InputHandler *InputHandler = InputHandler::GetInstance(); vec3 forceGenerated(0.0f, 0.0f, 0.0f); bool resetExternalForces = false; diff --git a/src/rendering/Scene.cpp b/src/rendering/Scene.cpp index da6971f24c419263856b682dc1955073766a6b06..2dfcc00c1fc08fec613d68b75ba94c3f4826a06f 100644 --- a/src/rendering/Scene.cpp +++ b/src/rendering/Scene.cpp @@ -33,10 +33,10 @@ void Scene::Build() { // Texture *headTexture = new CheckerBoardTexture(1, 0); // auto headObject = new HeadObject(phongShader, sphere, headMaterial, headTexture); - auto headObject = new HeadObject(phongShader, new ObjGeometry("../data/sphere.obj"), headMaterial, headTexture); + auto headObject = new HeadObject(phongShader, new ObjGeometry("../data/susanne.obj"), headMaterial, headTexture); headObject->Scale(vec3(.35, .35, .35)); - /* objects.push_back(headObject); */ + objects.push_back(headObject); auto PBDSim = new PBDSimulation(headObject, nrSims, nrSegments, lSeg); auto simulationObject = new HairSimObject(headObject, basicShader, PBDSim); diff --git a/tags b/tags new file mode 100644 index 0000000000000000000000000000000000000000..411924836a4e0282b5ff604708708c03ffc17730 --- /dev/null +++ b/tags @@ -0,0 +1,1418 @@ +!_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/ 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* a, y * a, z * a); }$/;" f struct:vec3 +operator * src/utils/math.h /^ vec4 operator*(const vec4 &v) const { return vec4(x * v.x, y * v.y, z * v.z, w * v.w); }$/;" f struct:vec4 +operator * src/utils/math.h /^ vec4 operator*(float a) const { return vec4(x * a, y * a, z * a, w * a); }$/;" f struct:vec4 +operator * src/utils/math.h /^inline mat4 operator*(const mat4 &left, const mat4 &right) {$/;" f +operator * src/utils/math.h /^inline vec2 operator*(float a, const vec2 &v) { return vec2(v.x * a, v.y * a); }$/;" f +operator * src/utils/math.h /^inline vec3 operator*(float a, const vec3 &v) { return vec3(v.x * a, v.y * a, v.z * a); }$/;" f +operator * src/utils/math.h /^inline vec4 operator*(const vec4 &v, const mat4 &mat) {$/;" f +operator * src/utils/math.h /^inline vec4 operator*(float a, const vec4 &v) {$/;" f +operator *= src/utils/math.h /^ vec2 &operator*=(const float &a) {$/;" f struct:vec2 +operator *= src/utils/math.h /^ vec2 &operator*=(const vec2 &rhs) {$/;" f struct:vec2 +operator *= src/utils/math.h /^ vec3 operator*=(const vec3 &v) {$/;" f struct:vec3 +operator *= src/utils/math.h /^ vec3 operator*=(float const &a) {$/;" f struct:vec3 +operator *= src/utils/math.h /^ vec4 operator*=(const float &a) {$/;" f struct:vec4 +operator *= src/utils/math.h /^ vec4 operator*=(const vec4 &v) {$/;" f struct:vec4 +operator + src/utils/math.h /^ Dnum operator+(Dnum r) { return Dnum(f + r.f, d + r.d); }$/;" f struct:Dnum +operator + src/utils/math.h /^ vec2 operator+(const vec2 &v) const { return vec2(x + v.x, y + v.y); }$/;" f struct:vec2 +operator + src/utils/math.h /^ vec3 operator+(const vec3 &v) const { return vec3(x + v.x, y + v.y, z + v.z); }$/;" f struct:vec3 +operator + src/utils/math.h /^ vec4 operator+(const vec4 &v) const { return vec4(x + v.x, y + v.y, z + v.z, w + v.w); }$/;" f struct:vec4 +operator += src/utils/math.h /^ vec2 &operator+=(const vec2 &rhs) {$/;" f struct:vec2 +operator += src/utils/math.h /^ vec3 operator+=(const vec3 &v) {$/;" f struct:vec3 +operator += src/utils/math.h /^ vec4 operator+=(const vec4 &v) {$/;" f struct:vec4 +operator - src/utils/math.h /^ Dnum operator-(Dnum r) { return Dnum(f - r.f, d - r.d); }$/;" f struct:Dnum +operator - src/utils/math.h /^ vec2 operator-(const vec2 &v) const { return vec2(x - v.x, y - v.y); }$/;" f struct:vec2 +operator - src/utils/math.h /^ vec3 operator-() const { return vec3(-x, -y, -z); }$/;" f struct:vec3 +operator - src/utils/math.h /^ vec3 operator-(const vec3 &v) const { return vec3(x - v.x, y - v.y, z - v.z); }$/;" f struct:vec3 +operator - src/utils/math.h /^ vec4 operator-(const vec4 &v) const { return vec4(x - v.x, y - v.y, z - v.z, w - v.w); }$/;" f struct:vec4 +operator -= src/utils/math.h /^ vec2 &operator-=(const vec2 &rhs) {$/;" f struct:vec2 +operator -= src/utils/math.h /^ vec3 operator-=(const vec3 &v) {$/;" f struct:vec3 +operator -= src/utils/math.h /^ vec4 operator-=(const vec4 &v) {$/;" f struct:vec4 +operator / src/utils/math.h /^ Dnum operator\/(Dnum r) {$/;" f struct:Dnum +operator / src/utils/math.h /^ vec2 operator\/(float a) const { return vec2(x \/ a, y \/ a); }$/;" f struct:vec2 +operator / src/utils/math.h /^ vec3 operator\/(float a) const { return vec3(x \/ a, y \/ a, z \/ a); }$/;" f struct:vec3 +operator / src/utils/math.h /^ vec4 operator\/(float d) const { return vec4(x \/ d, y \/ d, z \/ d, w \/ d); }$/;" f struct:vec4 +operator /= src/utils/math.h /^ vec2 &operator\/=(const float &a) {$/;" f struct:vec2 +operator /= src/utils/math.h /^ vec3 operator\/=(float const &a) {$/;" f struct:vec3 +operator /= src/utils/math.h /^ vec4 operator\/=(const float &d) {$/;" f struct:vec4 +operator << src/geometries/VertexData.cpp /^std::ostream &operator<<(std::ostream &out, const VertexData &vD) {$/;" f +operator << src/utils/math.cpp /^std::ostream &operator<<(std::ostream &out, const mat4 &m) {$/;" f +operator << src/utils/math.cpp /^std::ostream &operator<<(std::ostream &out, const vec2 &v) {$/;" f +operator << src/utils/math.cpp /^std::ostream &operator<<(std::ostream &out, const vec3 &v) {$/;" f +operator << src/utils/math.cpp /^std::ostream &operator<<(std::ostream &out, const vec4 &v) {$/;" f +operator = src/rendering/textures/Texture.h /^ void operator=(const Texture &texture) {$/;" f class:Texture +operator = src/utils/GPUProgram.h /^ void operator=(const GPUProgram &program) {$/;" f class:GPUProgram +operator >> src/utils/OBJReader.h /^ friend std::istream &operator>>(std::istream &is, chlit x) {$/;" f struct:chlit +operator [] src/utils/math.h /^ float &operator[](int j) { return *(&x + j); }$/;" f struct:vec4 +operator [] src/utils/math.h /^ float operator[](int j) const { return *(&x + j); }$/;" f struct:vec4 +operator [] src/utils/math.h /^ vec4 &operator[](int i) { return rows[i]; }$/;" f struct:mat4 +operator [] src/utils/math.h /^ vec4 operator[](int i) const { return rows[i]; }$/;" f struct:mat4 +operator float * src/utils/math.h /^ operator float *() const { return (float *) this; }$/;" f struct:mat4 +other src/utils/InputHandler.h /^ InputHandler(InputHandler &other) = delete;$/;" m class:InputHandler +override src/geometries/ObjGeometry.h /^ VertexData GetVertexDataByUV(float u, float v) override;$/;" m class:ObjGeometry +override src/geometries/ObjGeometry.h /^ void Draw() override;$/;" m class:ObjGeometry +override src/geometries/ParamSurface.h /^ VertexData GetVertexDataByUV(float u, float v) override;$/;" m class:ParamSurface +override src/objects/HairSimObject.h /^ void Animate(float delta_t) override;$/;" m class:HairSimObject +override src/rendering/shaders/BasicShader.h /^ void Bind(RenderState state) override;$/;" m class:BasicShader +pos src/objects/Particle.h /^ vec3 pos;$/;" m class:Particle +position src/geometries/VertexData.h /^ vec3 position, normal;$/;" m struct:VertexData +propagateHead src/geometries/PBDSimulation.cpp /^void PBDSimulation::propagateHead() {$/;" f class:PBDSimulation +qnxnto build/CMakeFiles/3.16.3/CompilerIdC/CMakeCCompilerId.c /^char const* qnxnto = "INFO" ":" "qnxnto[]";$/;" v +qnxnto build/CMakeFiles/3.16.3/CompilerIdCXX/CMakeCXXCompilerId.cpp /^char const* qnxnto = "INFO" ":" "qnxnto[]";$/;" v +qnxnto cmake-build-debug/CMakeFiles/3.17.5/CompilerIdC/CMakeCCompilerId.c /^char const* qnxnto = "INFO" ":" "qnxnto[]";$/;" v +qnxnto cmake-build-debug/CMakeFiles/3.17.5/CompilerIdCXX/CMakeCXXCompilerId.cpp /^char const* qnxnto = "INFO" ":" "qnxnto[]";$/;" v +randomBetween src/utils/util.cpp /^float util::randomBetween(float from, float to) {$/;" f class:util +randomOffsetf src/utils/util.cpp /^float util::randomOffsetf(float base, float offset) {$/;" f class:util +readData src/utils/OBJReader.cpp /^void OBJReader::readData() {$/;" f class:OBJReader +readFaceLine src/utils/OBJReader.cpp /^void OBJReader::readFaceLine() {$/;" f class:OBJReader +readNormalLine src/utils/OBJReader.cpp /^void OBJReader::readNormalLine() {$/;" f class:OBJReader +readUVLine src/utils/OBJReader.cpp /^void OBJReader::readUVLine() {$/;" f class:OBJReader +readVertexLine src/utils/OBJReader.cpp /^void OBJReader::readVertexLine() {$/;" f class:OBJReader +resetExternalForces src/geometries/PBDSimulation.cpp /^void PBDSimulation::resetExternalForces() {$/;" f class:PBDSimulation +resetExternalForces src/main.cpp /^bool resetExternalForces = false;$/;" v +rotationAngle src/objects/Object.h /^ float rotationAngle;$/;" m class:Object +rotationAxis src/objects/Object.h /^ vec3 scale, translation, rotationAxis;$/;" m class:Object +rotation_matrix src/utils/math.h /^inline mat4 rotation_matrix(float angle, vec3 w) {$/;" f +rows src/utils/math.h /^ vec4 rows[4];$/;" m struct:mat4 +saveImage src/utils/save_image.h /^void saveImage(const std::string &path, GLFWwindow *w) {$/;" f +scale src/objects/Object.h /^ vec3 scale, translation, rotationAxis;$/;" m class:Object +scale_matrix src/utils/math.h /^inline mat4 scale_matrix(vec3 s) {$/;" f +setUniform src/utils/GPUProgram.h /^ void setUniform(const Texture &texture, const std::string &samplerName, unsigned int textureUnit = 0) {$/;" f class:GPUProgram +setUniform src/utils/GPUProgram.h /^ void setUniform(const mat4 &mat, const std::string &name) {$/;" f class:GPUProgram +setUniform src/utils/GPUProgram.h /^ void setUniform(const vec2 &v, const std::string &name) {$/;" f class:GPUProgram +setUniform src/utils/GPUProgram.h /^ void setUniform(const vec3 &v, const std::string &name) {$/;" f class:GPUProgram +setUniform src/utils/GPUProgram.h /^ void setUniform(const vec4 &v, const std::string &name) {$/;" f class:GPUProgram +setUniform src/utils/GPUProgram.h /^ void setUniform(float f, const std::string &name) {$/;" f class:GPUProgram +setUniform src/utils/GPUProgram.h /^ void setUniform(int i, const std::string &name) {$/;" f class:GPUProgram +setUniformLight src/rendering/shaders/Shader.cpp /^void Shader::setUniformLight(const Light &light, const std::string &name) {$/;" f class:Shader +setUniformMaterial src/rendering/shaders/Shader.cpp /^void Shader::setUniformMaterial(Material &material, const std::string &name) {$/;" f class:Shader +shader src/objects/Object.h /^ Shader *shader;$/;" m class:Object +shaderProgramId src/utils/GPUProgram.h /^ unsigned int shaderProgramId = 0;$/;" m class:GPUProgram +shininess src/rendering/materials/Material.h /^ float shininess;$/;" m struct:Material +sims src/rendering/Scene.h /^ std::vector<HairSimObject *> sims;$/;" m class:Scene +singleton_ src/utils/InputHandler.cpp /^InputHandler *InputHandler::singleton_ = nullptr;;$/;" m class:InputHandler file: +singleton_ src/utils/InputHandler.h /^ static InputHandler *singleton_;$/;" m class:InputHandler +solve_bending_constraint src/geometries/PBDSimulation.cpp /^void PBDSimulation::solve_bending_constraint(Particle *p1, Particle *p2, float dist) {$/;" f class:PBDSimulation +solve_collision_constraint src/geometries/PBDSimulation.cpp /^void PBDSimulation::solve_collision_constraint(Particle *p, vec3 &q1, vec3 &q2, vec3 &q3) {$/;" f class:PBDSimulation +solve_distance_constraint src/geometries/PBDSimulation.cpp /^void PBDSimulation::solve_distance_constraint(Particle *p1, Particle *p2, float dist) {$/;" f class:PBDSimulation +stb_image_write_test src/utils/other/stb_image_write.h /^typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];$/;" t +stbi__end_write_file src/utils/other/stb_image_write.h /^static void stbi__end_write_file(stbi__write_context *s)$/;" f +stbi__flip_vertically_on_write src/utils/other/stb_image_write.h /^static int stbi__flip_vertically_on_write = 0;$/;" v +stbi__start_write_callbacks src/utils/other/stb_image_write.h /^static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context)$/;" f +stbi__start_write_file src/utils/other/stb_image_write.h /^static int stbi__start_write_file(stbi__write_context *s, const char *filename)$/;" f +stbi__stdio_write src/utils/other/stb_image_write.h /^static void stbi__stdio_write(void *context, void *data, int size)$/;" f +stbi__write_context src/utils/other/stb_image_write.h /^} stbi__write_context;$/;" t typeref:struct:__anon1 +stbi_flip_vertically_on_write src/utils/other/stb_image_write.h /^STBIWDEF void stbi_flip_vertically_on_write(int flag)$/;" f +stbi_write_bmp src/utils/other/stb_image_write.h /^STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)$/;" f +stbi_write_bmp_core src/utils/other/stb_image_write.h /^static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data)$/;" f +stbi_write_bmp_to_func src/utils/other/stb_image_write.h /^STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)$/;" f +stbi_write_force_png_filter src/utils/other/stb_image_write.h /^int stbi_write_force_png_filter = -1;$/;" v +stbi_write_force_png_filter src/utils/other/stb_image_write.h /^static int stbi_write_force_png_filter = -1;$/;" v +stbi_write_func src/utils/other/stb_image_write.h /^typedef void stbi_write_func(void *context, void *data, int size);$/;" t +stbi_write_hdr src/utils/other/stb_image_write.h /^STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data)$/;" f +stbi_write_hdr_core src/utils/other/stb_image_write.h /^static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data)$/;" f +stbi_write_hdr_to_func src/utils/other/stb_image_write.h /^STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data)$/;" f +stbi_write_jpg src/utils/other/stb_image_write.h /^STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality)$/;" f +stbi_write_jpg_core src/utils/other/stb_image_write.h /^static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, int comp, const void* data, int quality) {$/;" f +stbi_write_jpg_to_func src/utils/other/stb_image_write.h /^STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality)$/;" f +stbi_write_png src/utils/other/stb_image_write.h /^STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)$/;" f +stbi_write_png_compression_level src/utils/other/stb_image_write.h /^int stbi_write_png_compression_level = 8;$/;" v +stbi_write_png_compression_level src/utils/other/stb_image_write.h /^static int stbi_write_png_compression_level = 8;$/;" v +stbi_write_png_to_func src/utils/other/stb_image_write.h /^STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes)$/;" f +stbi_write_png_to_mem src/utils/other/stb_image_write.h /^STBIWDEF unsigned char *stbi_write_png_to_mem(const unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)$/;" f +stbi_write_tga src/utils/other/stb_image_write.h /^STBIWDEF int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)$/;" f +stbi_write_tga_core src/utils/other/stb_image_write.h /^static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data)$/;" f +stbi_write_tga_to_func src/utils/other/stb_image_write.h /^STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)$/;" f +stbi_write_tga_with_rle src/utils/other/stb_image_write.h /^int stbi_write_tga_with_rle = 1;$/;" v +stbi_write_tga_with_rle src/utils/other/stb_image_write.h /^static int stbi_write_tga_with_rle = 1;$/;" v +stbi_zlib_compress src/utils/other/stb_image_write.h /^STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)$/;" f +stbiw__ZHASH src/utils/other/stb_image_write.h 880;" d +stbiw__crc32 src/utils/other/stb_image_write.h /^static unsigned int stbiw__crc32(unsigned char *buffer, int len)$/;" f +stbiw__encode_png_line src/utils/other/stb_image_write.h /^static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int width, int height, int y, int n, int filter_type, signed char *line_buffer)$/;" f +stbiw__fopen src/utils/other/stb_image_write.h /^static FILE *stbiw__fopen(char const *filename, char const *mode)$/;" f +stbiw__jpg_DCT src/utils/other/stb_image_write.h /^static void stbiw__jpg_DCT(float *d0p, float *d1p, float *d2p, float *d3p, float *d4p, float *d5p, float *d6p, float *d7p) {$/;" f +stbiw__jpg_ZigZag src/utils/other/stb_image_write.h /^static const unsigned char stbiw__jpg_ZigZag[] = { 0,1,5,6,14,15,27,28,2,4,7,13,16,26,29,42,3,8,12,17,25,30,41,43,9,11,18,$/;" v +stbiw__jpg_calcBits src/utils/other/stb_image_write.h /^static void stbiw__jpg_calcBits(int val, unsigned short bits[2]) {$/;" f +stbiw__jpg_processDU src/utils/other/stb_image_write.h /^static int stbiw__jpg_processDU(stbi__write_context *s, int *bitBuf, int *bitCnt, float *CDU, int du_stride, float *fdtbl, int DC, const unsigned short HTDC[256][2], const unsigned short HTAC[256][2]) {$/;" f +stbiw__jpg_writeBits src/utils/other/stb_image_write.h /^static void stbiw__jpg_writeBits(stbi__write_context *s, int *bitBufP, int *bitCntP, const unsigned short *bs) {$/;" f +stbiw__linear_to_rgbe src/utils/other/stb_image_write.h /^static void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)$/;" f +stbiw__max src/utils/other/stb_image_write.h 625;" d +stbiw__outfile src/utils/other/stb_image_write.h /^static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...)$/;" f +stbiw__paeth src/utils/other/stb_image_write.h /^static unsigned char stbiw__paeth(int a, int b, int c)$/;" f +stbiw__putc src/utils/other/stb_image_write.h /^static void stbiw__putc(stbi__write_context *s, unsigned char c)$/;" f +stbiw__sbcount src/utils/other/stb_image_write.h 812;" d +stbiw__sbfree src/utils/other/stb_image_write.h 813;" d +stbiw__sbgrow src/utils/other/stb_image_write.h 809;" d +stbiw__sbgrowf src/utils/other/stb_image_write.h /^static void *stbiw__sbgrowf(void **arr, int increment, int itemsize)$/;" f +stbiw__sbm src/utils/other/stb_image_write.h 804;" d +stbiw__sbmaybegrow src/utils/other/stb_image_write.h 808;" d +stbiw__sbn src/utils/other/stb_image_write.h 805;" d +stbiw__sbneedgrow src/utils/other/stb_image_write.h 807;" d +stbiw__sbpush src/utils/other/stb_image_write.h 811;" d +stbiw__sbraw src/utils/other/stb_image_write.h 803;" d +stbiw__wp32 src/utils/other/stb_image_write.h 1046;" d +stbiw__wpcrc src/utils/other/stb_image_write.h /^static void stbiw__wpcrc(unsigned char **data, int len)$/;" f +stbiw__wpng4 src/utils/other/stb_image_write.h 1045;" d +stbiw__wptag src/utils/other/stb_image_write.h 1047;" d +stbiw__write1 src/utils/other/stb_image_write.h /^static void stbiw__write1(stbi__write_context *s, unsigned char a)$/;" f +stbiw__write3 src/utils/other/stb_image_write.h /^static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c)$/;" f +stbiw__write_dump_data src/utils/other/stb_image_write.h /^static void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data)$/;" f +stbiw__write_flush src/utils/other/stb_image_write.h /^static void stbiw__write_flush(stbi__write_context *s)$/;" f +stbiw__write_hdr_scanline src/utils/other/stb_image_write.h /^static void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline)$/;" f +stbiw__write_pixel src/utils/other/stb_image_write.h /^static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d)$/;" f +stbiw__write_pixels src/utils/other/stb_image_write.h /^static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono)$/;" f +stbiw__write_run_data src/utils/other/stb_image_write.h /^static void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte)$/;" f +stbiw__writef src/utils/other/stb_image_write.h /^static void stbiw__writef(stbi__write_context *s, const char *fmt, ...)$/;" f +stbiw__writefv src/utils/other/stb_image_write.h /^static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v)$/;" f +stbiw__zhash src/utils/other/stb_image_write.h /^static unsigned int stbiw__zhash(unsigned char *data)$/;" f +stbiw__zlib_add src/utils/other/stb_image_write.h 869;" d +stbiw__zlib_bitrev src/utils/other/stb_image_write.h /^static int stbiw__zlib_bitrev(int code, int codebits)$/;" f +stbiw__zlib_countm src/utils/other/stb_image_write.h /^static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit)$/;" f +stbiw__zlib_flush src/utils/other/stb_image_write.h 868;" d +stbiw__zlib_flushf src/utils/other/stb_image_write.h /^static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)$/;" f +stbiw__zlib_huff src/utils/other/stb_image_write.h 877;" d +stbiw__zlib_huff1 src/utils/other/stb_image_write.h 873;" d +stbiw__zlib_huff2 src/utils/other/stb_image_write.h 874;" d +stbiw__zlib_huff3 src/utils/other/stb_image_write.h 875;" d +stbiw__zlib_huff4 src/utils/other/stb_image_write.h 876;" d +stbiw__zlib_huffa src/utils/other/stb_image_write.h 871;" d +stbiw__zlib_huffb src/utils/other/stb_image_write.h 878;" d +stbiw_convert_wchar_to_utf8 src/utils/other/stb_image_write.h /^STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)$/;" f +stbiw_uint32 src/utils/other/stb_image_write.h /^typedef unsigned int stbiw_uint32;$/;" t +strands src/geometries/PBDSimulation.h /^ std::vector<std::vector<Particle *>> strands;$/;" m class:PBDSimulation +temp_normals src/utils/OBJReader.h /^ std::vector<vec3> temp_normals;$/;" m class:OBJReader +temp_uvs src/utils/OBJReader.h /^ std::vector<vec2> temp_uvs;$/;" m class:OBJReader +temp_vertices src/utils/OBJReader.h /^ std::vector<vec3> temp_vertices;$/;" m class:OBJReader +tessellationLevel src/geometries/ParamSurface.h /^const int tessellationLevel = 10;$/;" v +texcoord src/geometries/VertexData.h /^ vec2 texcoord;$/;" m struct:VertexData +texture src/objects/Object.h /^ Texture *texture;$/;" m class:Object +texture src/rendering/RenderState.h /^ Texture *texture;$/;" m struct:RenderState +textureId src/rendering/textures/Texture.h /^ unsigned int textureId = 0;$/;" m class:Texture +tmp_pos src/objects/Particle.h /^ vec3 tmp_pos;$/;" m class:Particle +translate_matrix src/utils/math.h /^inline mat4 translate_matrix(vec3 t) {$/;" f +translation src/objects/Object.h /^ vec3 scale, translation, rotationAxis;$/;" m class:Object +update src/geometries/PBDSimulation.cpp /^void PBDSimulation::update(float dt) {$/;" f class:PBDSimulation +util src/utils/util.h /^namespace util {$/;" n +uvIndices src/utils/OBJReader.h /^ std::vector<unsigned int> vertexIndices, normalIndices, uvIndices;$/;" m class:OBJReader +v src/objects/Particle.h /^ vec3 v; \/\/velocity$/;" m class:Particle +valid src/geometries/VertexData.h /^ bool valid = true;$/;" m struct:VertexData +vao src/geometries/Geometry.h /^ GLuint vao, vbo;$/;" m class:Geometry +vbo src/geometries/Geometry.h /^ GLuint vao, vbo;$/;" m class:Geometry +vec2 src/utils/math.h /^ vec2(float x0 = 0, float y0 = 0) {$/;" f struct:vec2 +vec2 src/utils/math.h /^struct vec2 {$/;" s +vec3 src/utils/math.h /^ vec3(float x0 = 0, float y0 = 0, float z0 = 0) {$/;" f struct:vec3 +vec3 src/utils/math.h /^ vec3(vec2 v) {$/;" f struct:vec3 +vec3 src/utils/math.h /^struct vec3 {$/;" s +vec4 src/utils/math.h /^ vec4(float x0 = 0, float y0 = 0, float z0 = 0, float w0 = 0) {$/;" f struct:vec4 +vec4 src/utils/math.h /^struct vec4 {$/;" s +vertexCode src/rendering/shaders/BasicShader.h /^ const char *vertexCode = R"(#version 330 core$/;" m class:BasicShader +vertexIndices src/utils/OBJReader.h /^ std::vector<unsigned int> vertexIndices, normalIndices, uvIndices;$/;" m class:OBJReader +vertexShader src/utils/GPUProgram.h /^ unsigned int vertexShader = 0, geometryShader = 0, fragmentShader = 0;$/;" m class:GPUProgram +vertexSource src/rendering/shaders/PhongShader.h /^ const char *vertexSource = R"($/;" m class:PhongShader +volatile build/CMakeFiles/3.16.3/CompilerIdC/CMakeCCompilerId.c 11;" d file: +volatile cmake-build-debug/CMakeFiles/3.17.5/CompilerIdC/CMakeCCompilerId.c 11;" d file: +vtxData src/geometries/Geometry.h /^ std::vector<VertexData> vtxData; \/\/ vertices on the CPU$/;" m class:Geometry +w src/objects/Particle.h /^ float w; \/\/ inverse mass of the particle$/;" m class:Particle +w src/utils/math.h /^ float x, y, z, w;$/;" m struct:vec4 +wEye src/rendering/Camera.h /^ vec3 wEye;$/;" m class:Camera +wEye src/rendering/RenderState.h /^ vec3 wEye;$/;" m struct:RenderState +wLightPos src/rendering/lights/Light.h /^ vec4 wLightPos; \/\/ homogenous coordinates, can be at ideal point$/;" m struct:Light +wLookAt src/rendering/Camera.h /^ vec3 wLookAt;$/;" m class:Camera +wVup src/rendering/Camera.h /^ vec3 wVup;$/;" m class:Camera +waitError src/utils/GPUProgram.h /^ bool waitError = true;$/;" m class:GPUProgram +window src/main.cpp /^GLFWwindow *window;$/;" v +x src/main.cpp /^ float x;$/;" m struct:Mouse file: +x src/utils/math.h /^ float x, y, z, w;$/;" m struct:vec4 +x src/utils/math.h /^ float x, y, z;$/;" m struct:vec3 +x src/utils/math.h /^ float x, y;$/;" m struct:vec2 +x_rotation_matrix src/utils/math.h /^inline mat4 x_rotation_matrix(float angle) {$/;" f +y src/main.cpp /^ float y;$/;" m struct:Mouse file: +y src/utils/math.h /^ float x, y, z, w;$/;" m struct:vec4 +y src/utils/math.h /^ float x, y, z;$/;" m struct:vec3 +y src/utils/math.h /^ float x, y;$/;" m struct:vec2 +y_rotation_matrix src/utils/math.h /^inline mat4 y_rotation_matrix(float angle) {$/;" f +z src/utils/math.h /^ float x, y, z, w;$/;" m struct:vec4 +z src/utils/math.h /^ float x, y, z;$/;" m struct:vec3 +z_rotation_matrix src/utils/math.h /^inline mat4 z_rotation_matrix(float angle) {$/;" f +~GPUProgram src/utils/GPUProgram.h /^ ~GPUProgram() { if (shaderProgramId > 0) glDeleteProgram(shaderProgramId); }$/;" f class:GPUProgram +~Geometry src/geometries/Geometry.cpp /^Geometry::~Geometry() {$/;" f class:Geometry +~Texture src/rendering/textures/Texture.h /^ ~Texture() {$/;" f class:Texture