From 90a1d1b8779a37fc1cc1491745b6873f9753131f Mon Sep 17 00:00:00 2001
From: bobarna <barnabas.borcsok@gmail.com>
Date: Sun, 29 Nov 2020 02:35:45 +0100
Subject: [PATCH] Depth buffer now really is fixed

---
 src/main.cpp            | 1 +
 src/rendering/Scene.cpp | 2 +-
 2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/main.cpp b/src/main.cpp
index 9000cc0..0756941 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -29,6 +29,7 @@ Scene Scene(WIDTH, HEIGHT);
 static void Initialize() {
     glViewport(0, 0, WIDTH, HEIGHT);
     glMatrixMode(GL_MODELVIEW);
+    glEnable(GL_DEPTH_TEST);
     glDepthMask(GL_TRUE);
     glLoadIdentity();
     glClearColor(196.0f / 255.0f, 233.0f / 255.0f, 241.0f / 255.0f, 1.0f);
diff --git a/src/rendering/Scene.cpp b/src/rendering/Scene.cpp
index a8a0d85..b13d76f 100644
--- a/src/rendering/Scene.cpp
+++ b/src/rendering/Scene.cpp
@@ -43,7 +43,7 @@ void Scene::Build() {
 
     auto testObject =
             new Object(phongShader,
-                       new ObjGeometry("../data/plane.obj"),
+                       new ObjGeometry("../data/susanne.obj"),
                        headMaterial,
                        headTexture);
 
-- 
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