diff --git a/docs/documentation.tex b/docs/documentation.tex index 9140a121a78baff8d67d35cd66f9cc5451dca75a..7e137e7550d71f96d7da09e0aa47cdaab271ea3a 100644 --- a/docs/documentation.tex +++ b/docs/documentation.tex @@ -223,15 +223,21 @@ desired aspects of the simulation. \begin{itemize} \item Hair-hair collisions - \begin{itemize} - \item -\end{itemize} + \begin{itemize} + \item As it is computationally extensive to simulate each particle + colliding with all of the other particles, a particle density + field could be used. One such method of grouping hair particles + and their corresponding velocities into a 3D voxel grid is + outlined in the \cite{PixarVolumetricHair} paper, which was also + utilized in the \citet{FTLHair} paper for handling hair-hair + collisions. + \end{itemize} \item Refinement and proper customizability of the propagation of hair strands on the Head Object. \begin{itemize} - \item A drawable texture map is considered for the ability to - tell the simulation where to put the hair strands on the - surface of the hair. + \item A drawable texture map is considered for the ability to + tell the simulation where to put the hair strands on the + surface of the hair. \end{itemize} \item \end{itemize}