diff --git a/src/geometries/PBDSimulation.cpp b/src/geometries/PBDSimulation.cpp
index 46fb174bd52245cf5f4e44f16921d4c32ec366d7..f6e2ee54bd95ecf00d6a8105fdd4f758f7a972a7 100644
--- a/src/geometries/PBDSimulation.cpp
+++ b/src/geometries/PBDSimulation.cpp
@@ -15,9 +15,9 @@ PBDSimulation::PBDSimulation(HeadObject *_head, size_t _nr_sims, size_t _nr_segm
     // placing hair on the head
     propagateHead();
 
-    collisionTriangles.emplace_back(0.15, -1, 1);
-    collisionTriangles.emplace_back(0.15, 1, 0);
-    collisionTriangles.emplace_back(0.15, -1, -1);
+    /* collisionTriangles.emplace_back(0.15, -1, 1); */
+    /* collisionTriangles.emplace_back(0.15, 1, 0); */
+    /* collisionTriangles.emplace_back(0.15, -1, -1); */
 }
 
 void PBDSimulation::propagateHead() {
@@ -69,8 +69,8 @@ void PBDSimulation::update(float dt) {
                 if (i < strand.size() - 1) solve_bending_constraint(strand[i - 1], strand[i + 1], lSeg * 0.9f);
                 if (i < strand.size() - 2 && i > 1)
                     solve_bending_constraint(strand[i - 2], strand[i + 2], lSeg * 1.9f);
-                solve_collision_constraint(strand[i],
-                                           collisionTriangles[0], collisionTriangles[1], collisionTriangles[2]);
+                /* solve_collision_constraint(strand[i], */
+                /*                            collisionTriangles[0], collisionTriangles[1], collisionTriangles[2]); */
             }
         }
     }
@@ -106,8 +106,8 @@ void PBDSimulation::solve_bending_constraint(Particle *p1, Particle *p2, float d
                 (length(p1->tmp_pos - p2->tmp_pos) - dist) *
                 (p1->tmp_pos - p2->tmp_pos) / length(p1->tmp_pos - p2->tmp_pos);
 
-    p1->tmp_pos += 0.6 * d_p1;
-    p2->tmp_pos += 0.6 * d_p2;
+    p1->tmp_pos += 0.4 * d_p1;
+    p2->tmp_pos += 0.4 * d_p2;
 }
 
 void PBDSimulation::solve_collision_constraint(Particle *p, vec3 &q1, vec3 &q2, vec3 &q3) {
diff --git a/src/rendering/Scene.cpp b/src/rendering/Scene.cpp
index 19cdd7af7542296bd8e9d0ae7419e7269967bacb..c2027008ae44814ab4aebedec458a1915ef6f562 100644
--- a/src/rendering/Scene.cpp
+++ b/src/rendering/Scene.cpp
@@ -13,7 +13,7 @@ Scene::Scene(int w, int h) : camera(vec3(0, -.15f, .5), // Camera position (wEye
 
 
 void Scene::Build() {
-    size_t nrSims = 200;
+    size_t nrSims = 1;
     size_t nrSegments = 30;
     float lSeg = 0.025f;
 
@@ -36,7 +36,7 @@ void Scene::Build() {
     auto headObject = new HeadObject(phongShader, new ObjGeometry("../data/susanne.obj"), headMaterial, headTexture);
 
     headObject->Scale(vec3(.35, .35, .35));
-    objects.push_back(headObject);
+    /* objects.push_back(headObject); */
 
     auto PBDSim = new PBDSimulation(headObject, nrSims, nrSegments, lSeg);
     auto simulationObject = new HairSimObject(headObject, basicShader, PBDSim);