diff --git a/main.c b/main.c
index e0664de89a3736985d562ea1fc0f46457392f55c..1c5b556ef2759c5e37968aa7d6b1b068b1d23299 100644
--- a/main.c
+++ b/main.c
@@ -58,10 +58,10 @@ int main()
     setButton(&btn[2],highScore,m_images[1],font,"HighScore");
     setButton(&btn[3],exitGame,m_images[1],font,"Exit");
 
-    setInput(&inp,m_images[1],inp1);
+    //setInput(&inp,m_images[1],inp1);
 
 
-    SDL_SetColorKey(m_images[0],SDL_SRCCOLORKEY,SDL_MapRGB(m_images[0]->format,0,0,255));
+   //SDL_SetColorKey(m_images[0],SDL_SRCCOLORKEY,SDL_MapRGB(m_images[0]->format,0,0,255));
     while(btn[3].leftButtonClicked!=1){
         SDL_WaitEvent(&evt);/*Eseményre vát*/
         SDL_BlitSurface(m_images[0],NULL,screen,NULL);/*Háttér*/
@@ -72,7 +72,7 @@ int main()
         drawButton(screen,&evt,btn[1]);
         drawButton(screen,&evt,btn[2]);
         drawButton(screen,&evt,btn[3]);
-        drawInput(screen,&inp);
+        //drawInput(screen,&inp);
 
 
         /*Gomb eseményei*/
@@ -81,7 +81,7 @@ int main()
         setButtonEvents(&btn[2],&evt);
         setButtonEvents(&btn[3],&evt);
 
-        setInputEvents(&inp,&evt,font,INPUT_ALL);
+        //setInputEvents(&inp,&evt,font,INPUT_ALL);
 
         sprintf(debug,"%d",btn[0].leftButtonClicked);
         SDL_BlitSurface(TTF_RenderUTF8_Solid(font,debug,color),NULL,screen,NULL);