diff --git a/main.c b/main.c index e0664de89a3736985d562ea1fc0f46457392f55c..1c5b556ef2759c5e37968aa7d6b1b068b1d23299 100644 --- a/main.c +++ b/main.c @@ -58,10 +58,10 @@ int main() setButton(&btn[2],highScore,m_images[1],font,"HighScore"); setButton(&btn[3],exitGame,m_images[1],font,"Exit"); - setInput(&inp,m_images[1],inp1); + //setInput(&inp,m_images[1],inp1); - SDL_SetColorKey(m_images[0],SDL_SRCCOLORKEY,SDL_MapRGB(m_images[0]->format,0,0,255)); + //SDL_SetColorKey(m_images[0],SDL_SRCCOLORKEY,SDL_MapRGB(m_images[0]->format,0,0,255)); while(btn[3].leftButtonClicked!=1){ SDL_WaitEvent(&evt);/*Eseményre vát*/ SDL_BlitSurface(m_images[0],NULL,screen,NULL);/*Háttér*/ @@ -72,7 +72,7 @@ int main() drawButton(screen,&evt,btn[1]); drawButton(screen,&evt,btn[2]); drawButton(screen,&evt,btn[3]); - drawInput(screen,&inp); + //drawInput(screen,&inp); /*Gomb eseményei*/ @@ -81,7 +81,7 @@ int main() setButtonEvents(&btn[2],&evt); setButtonEvents(&btn[3],&evt); - setInputEvents(&inp,&evt,font,INPUT_ALL); + //setInputEvents(&inp,&evt,font,INPUT_ALL); sprintf(debug,"%d",btn[0].leftButtonClicked); SDL_BlitSurface(TTF_RenderUTF8_Solid(font,debug,color),NULL,screen,NULL);