diff --git a/Arctic_Nigthmare/src/arctic_nightmare/Board.java b/Arctic_Nigthmare/src/arctic_nightmare/Board.java
index 59fd43e74b6ab2bb9c71a41abaaca8d1dba100e4..d5440a885229ef6d54aae345cb1132cea1f8aab2 100644
--- a/Arctic_Nigthmare/src/arctic_nightmare/Board.java
+++ b/Arctic_Nigthmare/src/arctic_nightmare/Board.java
@@ -1,6 +1,10 @@
 package arctic_nightmare;
 import java.util.ArrayList;
+import java.util.Arrays;
+import java.util.Collections;
 import java.util.List;
+import java.util.Random;
+import java.lang.Math;
 
 public class Board {
     private List<Field> fields;
@@ -17,14 +21,35 @@ public class Board {
         return columns;
     }    
     
-    public Board(int field_num , int column_num) {
+    public Board(int field_num , int column_num, int player_num) {
     	fields = new ArrayList<Field>();
+    	ArrayList<Item> essentials = new ArrayList<Item>();
+    	essentials.add(new Item("Pistol")); essentials.add(new Item("Flare"));essentials.add( new Item("Cartridge"));
+    	ArrayList<Item> otheritems = new ArrayList<Item>();
+    	otheritems.add(new Item("Food"));otheritems.add(new Item("Rope"));otheritems.add(new Item("DivingSuit")); otheritems.add(new Item("Shovel")); 
+    	otheritems.add(new FragileShovel());otheritems.add(new Tent());
+    	Random rnd = new Random(); //random generator for the snow layers
     	for(int i = 0; i < field_num; ++i) {
             if(i % 2 == 0)
-                fields.add(new StableField());
+            	fields.add(new StableField(rnd.nextInt(5), (Item)null));
             else
-                fields.add(new UnstableField(1,1,(Item)null));
-            //fields.add(new StableField());
+                fields.add(new UnstableField(rnd.nextInt(5), rnd.nextInt(player_num),(Item)null));
+    	}
+    	//place essential objects on stable fields
+    	while(essentials.size() != 0){
+    		int idx = rnd.nextInt(fields.size());
+    		if(fields.get(idx).getCapacity() == 10 && fields.get(idx).getItem() == null){
+    			fields.get(idx).addItem(essentials.get(0));
+    			essentials.remove(0);
+    		}
+    	}
+    	//place other items to remaining fields
+    	while(otheritems.size() != 0){
+    		int idx = rnd.nextInt(fields.size());
+    		if(fields.get(idx).getCapacity() != 0 && fields.get(idx).getItem() == null){
+    			fields.get(idx).addItem(otheritems.get(0));
+    			otheritems.remove(0);
+    		}
     	}
     	columns = column_num;
     	setNeighbors();
diff --git a/Arctic_Nigthmare/src/arctic_nightmare/Game.java b/Arctic_Nigthmare/src/arctic_nightmare/Game.java
index 03f9d8e17fb25f3b46e5a615303c5f941b9d7e17..c9a945a5a96fa3ad112bd32c3580e6bcbaf8bf3b 100644
--- a/Arctic_Nigthmare/src/arctic_nightmare/Game.java
+++ b/Arctic_Nigthmare/src/arctic_nightmare/Game.java
@@ -70,7 +70,7 @@ public class Game{
     
     
     void newGame(int fieldsnum, int boardcolumns, int playernum){
-    	board = new Board(fieldsnum, boardcolumns);
+    	board = new Board(fieldsnum, boardcolumns, playernum);
     	bear = new IceBear(board.getfield(0));
         players = new ArrayList<Person>();
     	board.getfield(0).bear = bear;
diff --git a/Arctic_Nigthmare/src/arctic_nightmare/GameWindow.java b/Arctic_Nigthmare/src/arctic_nightmare/GameWindow.java
index a68aa7fc6c09950984a56394edc83f1b40991d9e..6a447af57ca1501cdd6d702ffdd0db442c9df704 100644
--- a/Arctic_Nigthmare/src/arctic_nightmare/GameWindow.java
+++ b/Arctic_Nigthmare/src/arctic_nightmare/GameWindow.java
@@ -142,7 +142,7 @@ public class GameWindow extends JFrame{
     static public Object[] getMapOptions()
     {
         String[] size = {"3", "4", "5", "6", "7", "8", "9"};
-        String[] players = {"2", "4", "5", "6"};
+        String[] players = {"2","3","4", "5", "6"};
         String[] difficulty = {"CakeWalk", "Saturdy afternoon", "Sure?", "You are kidding!", "White hell"};
         JComboBox<String> combo = new JComboBox<>(size);
         JComboBox<String> combo1 = new JComboBox<>(players);